zgrssd
Posts: 3385
Joined: 6/9/2020 Status: offline
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quote:
ORIGINAL: jking142 Sorry I don't see how to post an image here. The armored brigade surely is normal if the game offers me an armored army? I do have armored battalions, but they do not have HQs, which stunts their potential. This is the smallest organized unit the game allows, which seems like it should be perfectly normal. The armored brigade requires medium tanks or assault guns; it will not allow me light tanks. (Presumably that is a different bureaucratic design?) So my assault guns and turreted tanks have a fuel use of 46 per hex. In comparison, my truck is 3/hex, buggy is 3, APC is 5, light tank is 11. Mechanized artillery is 77, Mech QMG is 9. Please note that none of these fuel ratings were visible when designing the unit: only specific inputs were offered, such as main gun caliber, armor thickness, and engine. (Yes I chose maximum for each; Go big....) The resulting combat values are a complete surprise once the model is developed. I admit I would not mind seeing the expected values before going through development. If indeed there is some experiential knowledge involved in choosing the inputs for a viable configuration, I propose that those be illuminated in the game itself. Indeed, why else did I hire that Director? If it is obvious to someone that the design won't work, failing to hint that is just a prank on a new-ish player. Anyway, it sounds like what you are pointing out to me is that my 270 tanks moving one hex costs 1242 fuel. Can we agree that this is ridiculous? Thank goodness I didn't need artillery.... Even my light tanks (if available as a brigade) would require 300 fuel per hex. That is the output of an entire oil well. So to support a single light tank brigade would require the full output of a dozen oil fields. Does that sound like a reasonable ratio? To be honest, it feels way off to me. I have on average two deposits per zone in this game, which is in line with my prior playthroughs. Requiring an entire zone to support a single light tank battalion doesn't seem to align with the progression of the game. The physical scope of a zone is so big that a single unit can hold less than 1% of it's territory. And any armored doctrine requires concentrated force, which doesn't sound materially possible given these proportions. Would be grateful to hear how anyone has implemented a blitzkrieg. Thanks! - You can attach up to 2 Independant units to a OHQ. That way they can benefit from the Skills and Postures. - You can always make independant Units. The Staff council is responsible for develop "Orders of Battle" and instutionionalize them (give you the 3 Size Options). - effective values of anything depend on the designers skill and luck. So the game can not tell you more yet. The tooltip for options has a running total for the weight wich helps somewhat with the engine. - those numbers are 46 Fuel per unit? Do you not mean 46 Fuel storage? Or 4.6?
< Message edited by zgrssd -- 6/19/2020 10:10:39 PM >
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