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New Hotkeys - 6/21/2020 4:20:37 AM   
zuekamo

 

Posts: 48
Joined: 6/21/2020
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Hi!

I see some hotkeys could be a nice QoL addition.

Pretty useful IMO:
- cycle the tab items/assets/units
- dismiss advice. A quick way to close this window when the advisor is helping us about something we already know
- end turn
- Toggle small/big strategem cards
- Quick sell/quick buy and even a good instasell:50% of production could help.
- Toggle small counters
- Used logistical points
- Bottleneck mode <---- Suggested by Vhalor
- Put all commanders in the top of the stack -> by Daza99


Less important but good additions IMO

-cycle tab of regime profile shq inventory
-raise formation/reinforcements
-Quick staff access. or cycle between them. Like a hotkey to talk with the Economy guy.
- Hotkey for quicksave/quickload -> by Malevolence
- Hotkey for upgrade constructions
- Ability to rebind all the hotkeys -> by many people

New Filters:

- Filter for buildings in construction/mothball
- Filter for stratagems that cost PP/FP/free
- Filter for stratagems that affect: unrest/fear/hunger/militancy

Filters are useful the bigger the empire becomes.


< Message edited by zuekamo -- 8/6/2020 2:58:24 AM >
Post #: 1
RE: New Hotkeys - 6/21/2020 4:42:21 AM   
Malevolence


Posts: 1781
Joined: 4/3/2010
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With respect to:

8 - Select Previous Unit
9 - Select Next Unit

I recommend the interface remember it's iterator position in the chain. For example, the player is cycling through units using the keybinds. If you stop to do something at a unit (e.g. move, etc.), the interface restarts the traversal. The player must then cycle every unit they already cycled through to get back to what would have been the next/previous unit had they not stopped.


< Message edited by Malevolence -- 6/21/2020 4:44:14 AM >


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*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.

(in reply to zuekamo)
Post #: 2
RE: New Hotkeys - 6/21/2020 11:14:13 AM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
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quote:

ORIGINAL: Malevolence

With respect to:

8 - Select Previous Unit
9 - Select Next Unit

I recommend the interface remember it's iterator position in the chain. For example, the player is cycling through units using the keybinds. If you stop to do something at a unit (e.g. move, etc.), the interface restarts the traversal. The player must then cycle every unit they already cycled through to get back to what would have been the next/previous unit had they not stopped.


Itterators and removing stuff from the list do not mix that well. Or at all. if it was only one-directional? Not a problem removing stuff before .Next().
But both directions? A nightmare.

(in reply to Malevolence)
Post #: 3
RE: New Hotkeys - 6/21/2020 11:49:03 AM   
RoastedTomboy

 

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"Escape" when no windows are open should bring up the Prefs menu, which also has the options for saving and quitting. This is a standard keybind in most games.

(in reply to zgrssd)
Post #: 4
RE: New Hotkeys - 6/23/2020 7:27:08 PM   
zuekamo

 

Posts: 48
Joined: 6/21/2020
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added a couple more of hokeys requests in the OP:

one for quicksell of quick buy, when you need money or resources. there are many options like sell the surplus, or instabuy the missing resources.

1 for making small the stratagems cards quickly (no click)

Also added some useful filters:

- Filter for buildings in construction/mothball
- Filter for stratagems that cost PP/FP/free

< Message edited by zuekamo -- 6/23/2020 7:59:20 PM >

(in reply to RoastedTomboy)
Post #: 5
RE: New Hotkeys - 6/23/2020 7:48:41 PM   
zgrssd

 

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Joined: 6/9/2020
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quote:

ORIGINAL: zuekamo

added a couple more of hokeys:

one for quicksell of quick buy, when you need money or resources. there are many options like sell the surplus, or instabuy the missing resources.

1 for making small the stratagems cards quickly (no click)

Also added some useful filters:

- Filter for buildings in construction/mothball
- Filter for stratagems that cost PP/FP/free

If you say "added", it sounds like you added those to the game. Wich is confusing, as you are not the single dev.

It is "please add" for a request.

(in reply to zuekamo)
Post #: 6
RE: New Hotkeys - 6/29/2020 8:09:03 AM   
zuekamo

 

Posts: 48
Joined: 6/21/2020
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added in the op:

Toggle between small and normal NATO counters.


(in reply to zgrssd)
Post #: 7
RE: New Hotkeys - 6/29/2020 2:51:32 PM   
zgrssd

 

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Joined: 6/9/2020
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quote:

ORIGINAL: zuekamo

added in the op:

Toggle between small and normal NATO counters.



I am 90% sure such a toggle is already in the game.

(in reply to zuekamo)
Post #: 8
RE: New Hotkeys - 7/9/2020 9:46:02 AM   
zuekamo

 

Posts: 48
Joined: 6/21/2020
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quote:

ORIGINAL: zgrssd

quote:

ORIGINAL: zuekamo

added in the op:

Toggle between small and normal NATO counters.



I am 90% sure such a toggle is already in the game.


It maybe in other games, but in Shadow Empire is not.

Added in the OP the request for used logistic points, seems useful with the new pull system.

(in reply to zgrssd)
Post #: 9
RE: New Hotkeys - 7/9/2020 3:10:31 PM   
Vhalor


Posts: 80
Joined: 6/11/2020
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The most vital map mode of them all is missing a hotkey as well. Bottleneck map mode surly should have one!

_____________________________

"Pull and obtain wisdom. Push and invite ruin." ― Cult of LIS

(in reply to zuekamo)
Post #: 10
RE: New Hotkeys - 8/6/2020 2:59:13 AM   
zuekamo

 

Posts: 48
Joined: 6/21/2020
Status: offline
hope the next patch sees some sustantial UI improvements, and new hotkeys.

I also have added some new requests in the OP.

(in reply to Vhalor)
Post #: 11
RE: New Hotkeys - 11/25/2020 3:05:14 PM   
zuekamo

 

Posts: 48
Joined: 6/21/2020
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seems like this suggestion will be ignored absolutely.

I still gonna say that my top 3 of hotkeys missing are:

- Toggle small/big counters <--- this is really a must have. it was a feature from previews games.
- Bottleneck mode
- Toggle small/big strategem cards

(in reply to zuekamo)
Post #: 12
RE: New Hotkeys - 11/25/2020 8:20:25 PM   
Maerchen

 

Posts: 348
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From: Germany
Status: offline
Is there a hotkey to fortify a unit? If not, I want one.

_____________________________

The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.

(in reply to zuekamo)
Post #: 13
RE: New Hotkeys - 11/25/2020 9:31:35 PM   
Clux


Posts: 411
Joined: 9/16/2018
From: Mexico
Status: offline

quote:

ORIGINAL: Maerchen

Is there a hotkey to fortify a unit? If not, I want one.


If u want you can use the hotkey "0" to "garrison" a unit, meaning than when you cycle between the available units (which still have AP left) they won't show up while you cycle. If you are asking for a "button" to "order the unit to start entrenching" there is no need for that as any unit will start gaining entrench modifier for every turn in the same hex.

(in reply to Maerchen)
Post #: 14
RE: New Hotkeys - 11/25/2020 11:00:02 PM   
Maerchen

 

Posts: 348
Joined: 6/16/2020
From: Germany
Status: offline
TIL today: 0 for garrisons. Yes, that what I meant with fortify.

Thank you so much! <3

_____________________________

The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.

(in reply to Clux)
Post #: 15
RE: New Hotkeys - 12/1/2020 10:36:38 PM   
Rodia


Posts: 123
Joined: 9/19/2012
Status: offline
Am I the only one missing a hotkey to show & hide the bottom bar and the side bars?

Or maybe there's already one and I'm missing it?


(in reply to Maerchen)
Post #: 16
RE: New Hotkeys - 12/4/2020 6:35:56 PM   
zuekamo

 

Posts: 48
Joined: 6/21/2020
Status: offline
just found 2 things
- there is room for an action for the hotkey "7"
- hotkey "3" is subpar compared with bottleneck mode or small counters.

I prefer if all the possible hotkeys are used as in age of empires (last patch brought 3 new hotkeys!) but assigning one hotkey in 7 is a good start.

(in reply to Rodia)
Post #: 17
RE: New Hotkeys - 7/23/2021 10:23:40 PM   
zuekamo

 

Posts: 48
Joined: 6/21/2020
Status: offline
after 1 year, I must say that

quote:

- Toggle small counters


Is a really needed hotkey. hop Vic can code it.

(in reply to zuekamo)
Post #: 18
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