sillyflower
Posts: 3509
Joined: 8/4/2010 From: Back in Blighty Status: offline
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quote:
ORIGINAL: Simulacra53 The main effect of airborne drops is to disrupt the enemy. A game in this scale and turn length is unable to model air borne operations in a realistic way, except combat power, mobility, supplies and maybe initial losses. The airborne operations in NL1940 were over in 5 days. Crete 1941, just under two weeks. Both operations are characterized by chaos. Just look at the aircraft losses, these were crippling for the Luftwaffe’s transport groups (long term effects). Long story short an Airborne landing is either successful achieving its goals within the context of a larger operation or it is destroyed. With a game like WarPlan you should be able to drop into an undefended city hex. Just imagine an operation like Arnhem, with airborne troops landing near a town and moving in key points. But beyond taking these lightly or undefended target points the airborne unit is basically immobile for the turn, mimicking both disorganization, limited supplies, transport and firepower. Indeed a 2 week timed for hold until relieved. The next turn it basically becomes a poorly supplied elite infantry unit, with limited transportation and heavy weapons. So it is crucial that you can drop in on a undefended strategic point, but that’s about it for the 2 weeks. There is a lot of good sense in this. However, the example of Arnhem supports my suggestion. It is not an on-map city, and only a few troops even reached the town in a state to fight. No one contemplated dropping of any of the places which are on map cities. 1 of the reasons was probably because they would all have had troops in them that aren't replicated as in in-game counter. NB I am not in favour of adding such counters! Perhaps 1 option might be to restrict movement (not attacks) if you drop adjacent to an enemy unit. Hwever, that may be difficult because units don't have MPs so you can't take away ability to move without removing the ability to attack. This would make things worse rather than better. At least this is stimulating a thoughtful debate, and that always helps a game when the dev is someone like Alvaro the Great
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web exchange Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi Reply: They already know you're a gamer. What other shame can possibly compare?
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