Ekaton
Posts: 254
Joined: 9/30/2013 From: The War Room Status: offline
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In all of my games, AI made some dumb decisions when declaring war. It usually does so very unprepared, but on occasion, it would leave its capital area almost completely undefended, even when it was about 10 hexes away from my border. It's usually not able to provide proper protection to vital areas, such as their only metal mines, and can't prioritise fronts very well when fighting more than one war. The declaration of war itself can be rather dumb - in my last game, I was the main major power, with 25% of the population and about 35% of the planet. A dumb neighbour, a major power, himself in the middle of a terrible war against the 2nd most powerful regime, declared a war against me with no preparation. My motorised troops simply waltzed towards his capital and defeated the green replacement troops stationed there on turn 3 of the war. I'm not sure what the calculations were like under the hood, what precisely made them declare war, but it was very odd that they chose to do so without diverting anyone to defend the capital. Perhaps it would be a good idea to make AI run a sub-routine of making sure its main assets, primarily its cities, have decent protection from the side they choose to declare war against? EDIT: Or maybe make the game check AI's assets when it wants to declare war, to make sure that it can protect its cities and prevent it from declaring the war if it doesn't?
< Message edited by Ekaton -- 6/22/2020 6:54:02 PM >
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I need ten females for each male...
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