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Ruined Megapolis Multiplayer AAR - [Concluded]

 
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Ruined Megapolis Multiplayer AAR - [Concluded] - 6/20/2020 12:36:03 PM   
Saros

 

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Welcome to the world of Sononan II!

This is an AAR of an ongoing PBEM game of Shadow Empire featuring myself, HabituallyRed, Orange Devil and ForeverBWFC.

Apologies for the audio quality in the first two videos my microphone was busted and the replacement yet to arrive so I am using a crappy headset mic.

The images that are large enough to break the forum tables (i.e. the map screenshots) are reduced to fit the page here but if you click them they will go to a full size version.







It could be Earth, if Earth was twice as rainy, significantly hotter and the forests were full of carnivorous Jellyfish.







Still, if you could ignore the oppressive heat and moisture it was pretty nice as far as planets go. For 1400 years at least.


What makes Sonoman II special was its very large population and extensive industry. Before the apocalypse it was a major sector capital with all the attendant military fixtures, universities and shipyards. Now only ruins remain but there are a lot of ruins.


Turn Video


Click the image for the video. (Audio is terrible as my replacement microphone is yet to arrive).


Turn Report



It has been 362 years since the fall of the Galactic Republic and civilisation has seen better days.



Vast jungles cover the surface of the planet, interspersed with the ruins of long abandoned mega-cities.



Thanks to living upon a kinder world than many we have not fallen as far as we could. While we have lost the technology of the Republic we maintain a reasonable technology base.




A small industrial base and military has kept us safe throughout the dark years.


Start of Turn



That time is over however, it is time for us to go forward and claim our destiny.


End of Turn



The peaceful Farmers of 'Liberty Nation' were offered the chance to join us, they foolishly declined. Troops are raised and an expeditionary force sets out to bring them under our control.



We do not know what lies beyond our borders but we know that nothing will stop us reclaiming the power that is our birthright!

< Message edited by Saros -- 6/15/2021 2:38:03 PM >
Post #: 1
RE: Ruined Megapolis Multiplayer AAR - 6/20/2020 2:28:15 PM   
zgrssd

 

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Thumbnails on the HTML level are usually done by having 2 images:
1. Normal one
2. Thumbnail sized one
With a lot of COntent Management Systems being smart enough to auto-generate the Thumbnail one.

When making a link, you put the thumbnail image in as the link "text" equivalent. And the big one as target.

(in reply to Saros)
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RE: Ruined Megapolis Multiplayer AAR - 6/21/2020 12:41:21 PM   
Saros

 

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Ruined Megapolis Turn 2


Turn Video

(Voice quality still pretty rough sorry! Should be better in the next turn.)


Decisions



We burn a bunch of our fate point cards to get more PP and seclect an applied science council.


That's an easy yes.


I say no for the enforcement but lmao at how far it is from my capital.


Start of Turn

(Click images for high resolution versions.)



End of turn




How those bloody adventurers ended up a quarter of the way around the world remains something of a mystery.

< Message edited by Saros -- 6/21/2020 12:45:22 PM >

(in reply to zgrssd)
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RE: Ruined Megapolis Multiplayer AAR - 6/21/2020 1:59:43 PM   
Saros

 

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Ruined Megapolis Turn 3


Turn Video





Start of Turn


Before anyone moves.


Time to sieze the city of Liberty.


A rocket barrage is fired off into the Libery Nation city.


And our Militia in the west get ambushed by raiders and cut to pieces.


We draw up plans for an applied science council.

End of Turn


The noose closes around Liberty.


And that is a mighty big marauder zone.

(in reply to Saros)
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RE: Ruined Megapolis Multiplayer AAR - 6/22/2020 9:22:20 AM   
Saros

 

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Ruined Megapolis Turn 4

Apologies I accidentally edited and lost the post this instead of posting turn five, doh.

Turn Video



< Message edited by Saros -- 6/23/2020 9:17:04 PM >

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RE: Ruined Megapolis Multiplayer AAR - 6/23/2020 12:18:01 PM   
battlefield91

 

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I´m reading. Like your story. Hope you get some juicy artifacts from that ruin :)

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RE: Ruined Megapolis Multiplayer AAR - 6/23/2020 7:22:51 PM   
Saarud

 

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Hello. I like your style of writing. Please continue! :)

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RE: Ruined Megapolis Multiplayer AAR - 6/23/2020 9:13:21 PM   
Saros

 

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Ruined Megapolis Turn 5



Thanks guys, I hope you enjoy it!

By the way if you want to play some MP there area good number of games going on via discord. Link: https://discord.gg/c9Yztpj

Turn Video




End of Turn





Hurrah, a new city!

< Message edited by Saros -- 6/23/2020 9:18:55 PM >

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RE: Ruined Megapolis Multiplayer AAR - 6/24/2020 9:16:56 AM   
Saros

 

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Ruined Megapolis Turn 6




Turn Video




End of Turn



City in hand, we set out for new conquests.


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Post #: 9
RE: Ruined Megapolis Multiplayer AAR - 6/24/2020 12:27:40 PM   
zgrssd

 

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quote:

ORIGINAL: Saros

Ruined Megapolis Turn 6




Turn Video




End of Turn



City in hand, we set out for new conquests.



You troops usually need to take a few turns in the city to supress the unrest.
Not fighting the Unrest as hard as possible will jsut result in Happiness to drop way lower then nessesary, meaning a even longer recovery time.

(in reply to Saros)
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RE: Ruined Megapolis Multiplayer AAR - 6/24/2020 2:02:15 PM   
Saros

 

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I'm going to raise some light infantry to do it but right now expanding to get eyes on other minors to gobble up is the priority. I seem to have started away from the most densely populated parts of the map and with the terrible pop count of that first city I need to expand fast to stay competitive with the other players.

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RE: Ruined Megapolis Multiplayer AAR - 6/25/2020 10:49:40 AM   
Saros

 

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Ruined Megapolis turn 7




Turn Video







New friends to meet (and subsequently conquer).

< Message edited by Saros -- 6/25/2020 10:50:26 AM >

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RE: Ruined Megapolis Multiplayer AAR - 6/25/2020 4:51:14 PM   
Grotius


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Looks like fun. I watched only a bit of one of the videos, but I'm impressed by the work you put into this. Judging by what I saw in your video, multiplayer is I-Go-You-Go, yes? How do you like it?

_____________________________


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RE: Ruined Megapolis Multiplayer AAR - 6/25/2020 5:56:08 PM   
Munashe

 

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I've watched every video aside from the most recent one. I'd also like to know how you find the multiplayer. I'm interested in trying it, and I heard there was a discord, but haven't been able to find a link. I just managed to win my first game on regular difficulty yesterday, so I think I've gotten a good handle on the basics.

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RE: Ruined Megapolis Multiplayer AAR - 6/26/2020 12:23:58 PM   
Saros

 

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Ruined Megapolis Turn 8



Turn Video




End of Turn








More farmers to consume, yum.


Multiplayer

The multiplayer is PBEM IgoUgo with a max of four players. It's much more suspenseful and I enjoy it much more than SP as it's slower paced and you can take your time with turns and think about long term strategy more. Obviously passing the save around four people sequentially can take a while but we also have blitz games where everyone arranged an evening to be online and churns turns as fast as possible.

We are using a discord I run which can be found here to organise games, feel free to come over. There is also a grognard games discord here where quite a lot of Shadow Empire players hang out.

< Message edited by Saros -- 6/26/2020 12:24:32 PM >

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RE: Ruined Megapolis Multiplayer AAR - 6/28/2020 5:54:01 PM   
Saros

 

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Ruined Megapolis Turn 9



Turn Video



Start of Turn



End of Turn





No a lot of action this turn, we expand in the wilderness and wipe out some raiders.




< Message edited by Saros -- 6/28/2020 6:43:28 PM >

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RE: Ruined Megapolis Multiplayer AAR - 6/28/2020 8:20:26 PM   
scout1


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From: South Bend, In
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quote:

ORIGINAL: Saros

Ruined Megapolis Turn 8



Turn Video




End of Turn








More farmers to consume, yum.


Multiplayer

The multiplayer is PBEM IgoUgo with a max of four players. It's much more suspenseful and I enjoy it much more than SP as it's slower paced and you can take your time with turns and think about long term strategy more. Obviously passing the save around four people sequentially can take a while but we also have blitz games where everyone arranged an evening to be online and churns turns as fast as possible.

We are using a discord I run which can be found here to organise games, feel free to come over. There is also a grognard games discord here where quite a lot of Shadow Empire players hang out.


I have many of Vic's games .... I'm curious as to why the Multiplayer games aren't generated from the Matrix website and rather on "discord" .....(which I'm not familiar with) ......

(in reply to Saros)
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RE: Ruined Megapolis Multiplayer AAR - 6/28/2020 10:17:27 PM   
zgrssd

 

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quote:

ORIGINAL: scout1

I have many of Vic's games .... I'm curious as to why the Multiplayer games aren't generated from the Matrix website and rather on "discord" .....(which I'm not familiar with) ......

Discord is a cross between a Voice Chat and Conventional Chat Programm.

For finding participants for multiplayer games, Discords chat funtion has proove better then any forum.

(in reply to scout1)
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RE: Ruined Megapolis Multiplayer AAR - 6/29/2020 9:46:05 AM   
Saros

 

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quote:

ORIGINAL: scout1
I have many of Vic's games .... I'm curious as to why the Multiplayer games aren't generated from the Matrix website and rather on "discord" .....(which I'm not familiar with) ......


Basically Matrix has not bothered to set up a place for MP of Shadow Empire so we have had to make our own and discord is a very convenient tool with a large established games community.

(in reply to scout1)
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RE: Ruined Megapolis Multiplayer AAR - 6/30/2020 9:26:09 AM   
Saros

 

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Ruined Megapolis Turn 10



Turn Video




End of Turn









Damn those Nomads, they are among my least favorite minor nations.



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Post #: 20
RE: Ruined Megapolis Multiplayer AAR - 6/30/2020 7:21:14 PM   
seiSetill

 

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Nice job with the AAR. I'll be watching the play through. I'd love to get into a multiplayer game soon.

What difficulty are you playing on? Are you going fully-coop, semi-coop, or competitive? My apologies if I missed this during the videos.

(in reply to Saros)
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RE: Ruined Megapolis Multiplayer AAR - 7/1/2020 9:45:02 AM   
Saros

 

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Normal difficulty. It's competitive play so we are all trying to grab as much as possible before player-wars start.

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RE: Ruined Megapolis Multiplayer AAR - 7/3/2020 11:31:46 AM   
Saros

 

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Ruined Megapolis Turn 11



Turn Video



End of Turn







Nomads! Bah.

< Message edited by Saros -- 7/3/2020 11:32:39 AM >

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RE: Ruined Megapolis Multiplayer AAR - 7/5/2020 7:21:27 PM   
Saros

 

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Ruined Megapolis Turn 12



Turn Video



End of Turn





A bunch of messy attacks cost us dearly but I do eventually remember to upgrade my troops to versions with combat armor.

< Message edited by Saros -- 7/5/2020 7:22:11 PM >

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RE: Ruined Megapolis Multiplayer AAR - 7/7/2020 10:54:56 AM   
Saros

 

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Ruined Megapolis Turn 13



Turn Video








More expansion and Nomad problems. The Bolton's in the south have claimed their third city and I ruminate on potential future plans.

(in reply to Saros)
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RE: Ruined Megapolis Multiplayer AAR - 7/8/2020 9:52:49 PM   
Saros

 

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Ruined Megapolis Turn 14



Turn Video








Turn fourteen. A good turn for mass death of the Nomad and Raider menaces and I move onto the doorstep of my next conquest target.

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Post #: 26
RE: Ruined Megapolis Multiplayer AAR - 7/12/2020 12:40:58 PM   
Saros

 

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Ruined Megapolis Turn 15



Turn Video








Turn fourteen. A good turn for mass death of the Nomad and Raider menaces and I move onto the doorstep of my next conquest target.

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RE: Ruined Megapolis Multiplayer AAR - 7/20/2020 10:28:27 AM   
Saros

 

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Ruined Megapolis Turn 16



Turn Video








Turn sixteen. Still in somewhat of a lull as we advance on two minor cities and try to keep the Nomad menace on the backfoot. Right now the issues are logistical due to the large distances full of jungle we are having to cover to get anywhere.

(in reply to Saros)
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RE: Ruined Megapolis Multiplayer AAR - 7/21/2020 2:33:30 PM   
Saros

 

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Ruined Megapolis Turn 17



Turn Video










Turn seventeen. Still quiet, we are waiting for logistics to come online, to finish our city conquests. Turn 19 is agreed for our attack on the Major AI with Not the Federation.

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RE: Ruined Megapolis Multiplayer AAR - 7/23/2020 11:59:55 AM   
Saros

 

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Ruined Megapolis Turn 18




Turn Video












Turn eighteen. We conquer the city of Odessa from some farmers and close on our other target. We also stockpile industry in preparation for raising more units to assault the Major AI with.

< Message edited by Saros -- 7/23/2020 12:00:10 PM >

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