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[1.03b12] Syndicate crackdown: ideal nOf troops = 0

 
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[1.03b12] Syndicate crackdown: ideal nOf troops = 0 - 6/26/2020 5:48:43 PM   
Pi2repsilon

 

Posts: 42
Joined: 6/15/2020
Status: offline
1.03 beta 12

Testing reveals that the more of your own troops are involved in a crackdown on the Syndicate, the more casualties you suffer. The ideal number of troops participating appears to be 0. Which seems rather backwards.

Examples starting from the same savegame turn with different number of troops in the capital

9000 troops (4400 SHQ regulars + 4600 mix of regular and militia), 1000 security, 94 operational roll => success and 2000 troop casualties
9000 troops (4400 SHQ regulars + 4600 mix of regular and militia), 1000 security, 75 operational roll => success and 2000 troop casualties

4400 SHQ troops, 1000 security, 117 operational roll => success and 1800 troop casualties
4400 SHQ troops, 1000 security, 66 operational roll => success and 1800 troop casualties

2400 SHQ troops, 1000 security, 75 operational roll => success and 1600 troop casualties
2400 SHQ troops, 1000 security, 47 operational roll => success and 1600 troop casualties

0 SHQ troops, 1000 security, 113 operational roll => success and 0 troop casualties
0 SHQ troops, 1000 security, 75 operational roll => success and 0 troop casualties


Savegames will be emailed. (Because the bloody forum doesn't allow me to post links to my dropbox yet)

< Message edited by Pi2repsilon -- 6/26/2020 5:49:16 PM >
Post #: 1
RE: [1.03b12] Syndicate crackdown: ideal nOf troops = 0 - 6/28/2020 10:06:37 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Making changes for v1.04-beta1
-Tuned the soldiers losses where they had the upper hand in event-based fighting.
-In event-based fighting with troops and security staff the Security Assets can now also lose levels.

best wishes,
Vic

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