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Simulating Non-Combat Air Intercepts?

 
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Simulating Non-Combat Air Intercepts? - 6/29/2020 9:29:59 PM   
gpotter511

 

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Has anyone had any success with simulating, using either LUA scripts or the basic game engine, non-combat air intercepts of aircraft from different sides? This would reflect the real-world occurrences seek frequently in, for example, the Black Sea, Taiwan, and the Alaskan ADIZ between fighter aircraft and bomber/reconnaissance aircraft.

Thanks,
Geoff
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RE: Simulating Non-Combat Air Intercepts? - 6/30/2020 6:52:49 AM   
jkgarner

 

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Try playing with the Side Postures and the Weapons Doctrines...

For example, a hostile posture would pit them against each other (they will seek each other out for combat) but if both sides have a Weapons Tight (or hold weapons until the other fires) doctrine, neither will shoot.

This should accomplish what you are looking for.




(in reply to gpotter511)
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RE: Simulating Non-Combat Air Intercepts? - 6/30/2020 6:57:29 AM   
jkgarner

 

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Sorry that is HOLD (not TIGHT)

HOLD is do not fire except in self defense. (you have been fired upon)


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