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What Regime Profiles and Combinations to go for?

 
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What Regime Profiles and Combinations to go for? - 7/1/2020 12:57:46 AM   
josefrees

 

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They all look pretty good.

Are there certain ones you like more than others? What feats are the best?

Or is it best just to keep your leaders happy?
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RE: What Regime Profiles and Combinations to go for? - 7/1/2020 1:12:46 AM   
Lovenought

 

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I think each can work, or at least be fun. The most important thing (IMHO) is just making sure you are consistent. If you manage to get almost every leader in your government with the same ethics, then it becomes much easier to keep them all at 80-100 approval, which makes them all perform better too. You won't be able to do that perfectly right away, but by the mid-game you can set it up that way.

I haven't tried enough games to try out every ethic, so I can't really say more.

(in reply to josefrees)
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RE: What Regime Profiles and Combinations to go for? - 7/1/2020 1:13:45 AM   
Twotribes


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Depends what you want start a game and then use MNG button to look at the tree, each one gives different stuff at different levels and usually blocks one of the other 3. I prefer either enforcement mind and meritocracy but I also use government in game.

(in reply to josefrees)
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RE: What Regime Profiles and Combinations to go for? - 7/1/2020 1:31:34 AM   
border10


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Oh boy. This game is good at keeping you from following a tried and true order of operation. I've started going for Meritocracy, Government, and Fist.
Meritocracy for the great leaders because I get into this game more with leaders I respect :) The various pluses to the rolls are really good. The extra experience gains from the cards is decent. And if you can manage to hit 90, the 50% increase to ability. I had played a game without Meritocracy and the leaders were not even worthy of a firing squad. I can't imagine NOT going with Meritocracy now.
I go with Fist for the awesome wartime feats and cards. The combat bonuses and the offensive unit cards come to mind. Match great commanders to great armies and the game becomes really fun.

But as much as I try to keep those profiles prioritized, sometimes I have to keep the leaders happy. Which leads me to get the Interior Council a little early so I can deal with those more troublesome leaders.

(in reply to josefrees)
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RE: What Regime Profiles and Combinations to go for? - 7/1/2020 1:51:12 AM   
lloydster4

 

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I prefer to roleplay the profiles as much as possible. I'm sure some combinations are more powerful than others, but they all have good bonuses.


(in reply to border10)
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RE: What Regime Profiles and Combinations to go for? - 7/1/2020 10:18:33 AM   
GodwinW


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quote:

ORIGINAL: border10
Meritocracy for the great leaders because I get into this game more with leaders I respect :) The various pluses to the rolls are really good. The extra experience gains from the cards is decent. And if you can manage to hit 90, the 50% increase to ability. I had played a game without Meritocracy and the leaders were not even worthy of a firing squad. I can't imagine NOT going with Meritocracy now.


It might just be coincidence. I did a quick start to check out something ingame yesterday evening and chose meritocracy and inspected my leaders and they were are all abysmal.

(in reply to border10)
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RE: What Regime Profiles and Combinations to go for? - 7/1/2020 12:10:36 PM   
zgrssd

 

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While not the main intention, this post by mine should give you a good idea:
https://www.matrixgames.com/forums/tm.asp?m=4832915

Go Autocracy/Enforcement/Fist for the Imperial Guard Playstyle.
Democracy/Economy/Mind for the nice guys.

< Message edited by zgrssd -- 7/1/2020 12:11:18 PM >

(in reply to GodwinW)
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RE: What Regime Profiles and Combinations to go for? - 7/1/2020 8:51:43 PM   
EuchreJack

 

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quote:

ORIGINAL: GodwinW


quote:

ORIGINAL: border10
Meritocracy for the great leaders because I get into this game more with leaders I respect :) The various pluses to the rolls are really good. The extra experience gains from the cards is decent. And if you can manage to hit 90, the 50% increase to ability. I had played a game without Meritocracy and the leaders were not even worthy of a firing squad. I can't imagine NOT going with Meritocracy now.


It might just be coincidence. I did a quick start to check out something ingame yesterday evening and chose meritocracy and inspected my leaders and they were are all abysmal.


I don't think the starting characters are affected by Meritocracy, it's only the characters recruited after you start.

As to the original question, it depends on what you need. Different governments are better for short-term tasks and for long-term tasks. I personally favor Commerce because the Corporation will subtly corrupt everyone to favor Commerce, plus you can actively corrupt leaders to favor Commerce by giving them Board Seats. But it's a long-term strategy. If you expect to go to war with one or more majors soon, I'd pick something else.

(in reply to GodwinW)
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RE: What Regime Profiles and Combinations to go for? - 7/2/2020 5:05:43 AM   
demiare

 

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I have special love/hate relationship with Mind:
1) Game manual forget to mention that this guys are pacifist one and it's especially funny as pacifism isn't related with logic at all, it's an emotion-based.
2) To win a game you will need to conquer one or more majors so you will lose tons of Mind points : both for declaration of war and for refusing peace proposals.
3) Regime points are very unbalanced among events. Doing something affecting whole city (like riots suppressing) is +5..9, while approving a specialist training for example for warrior knight is +12..15. Lol. Crazy.

So playing to keep Mind high is either a dedicated hard-mode, or it's another poorly tested part of game. But it's somewhat fun so this is why I resulting with a love-hate :)

quote:

ORIGINAL: EuchreJack
I personally favor Commerce because the Corporation will subtly corrupt everyone to favor Commerce, plus you can actively corrupt leaders to favor Commerce by giving them Board Seats. But it's a long-term strategy. If you expect to go to war with one or more majors soon, I'd pick something else.


You can disable Corporation and similar stuff. I'm for example keeping them always disabled as for me inter-national corporation make zero sense in post-nuclear world that lack even asphalt roads :)

I still unsure is Meritocracy affecting leaders you're receiving from stratagems ASIDE from state bonuses from regime perks (game is quite slow pacing and I'm recently have a little free time), but I'd got several Tier 5 leaders from "Recruit junior" card when was heavy into Meritocracy.

(in reply to EuchreJack)
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RE: What Regime Profiles and Combinations to go for? - 7/2/2020 7:22:36 AM   
Tomn

 

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It's worth noting that the first two levels of each profile usually have some of the most valuable cards in their tree, and it's usually quite possible to maintain the low-level bonuses even while focusing elsewhere, so early on it can be beneficial to mix it up a bit to pick up a spread of bonuses before focusing down in any one direction. Off the top of my head, the first level of commerce for instance allows you to spend PP to magically summon pretty significant sums of money into the private economy - great for kick-starting the economy of new colonies.

quote:

ORIGINAL: demiare

I have special love/hate relationship with Mind:
1) Game manual forget to mention that this guys are pacifist one and it's especially funny as pacifism isn't related with logic at all, it's an emotion-based.
2) To win a game you will need to conquer one or more majors so you will lose tons of Mind points : both for declaration of war and for refusing peace proposals.
3) Regime points are very unbalanced among events. Doing something affecting whole city (like riots suppressing) is +5..9, while approving a specialist training for example for warrior knight is +12..15. Lol. Crazy.

So playing to keep Mind high is either a dedicated hard-mode, or it's another poorly tested part of game. But it's somewhat fun so this is why I resulting with a love-hate :)


Eh, war and peace are arguably equal parts emotion and logic - look at the explosions of popular support for WW1 when it was first declared, for instance, while more measured minds were contemplating whether it really WAS a good idea to go to war with the forces they had.

But more relevantly to the game, you're clearly missing out on how to be an intelligent warmonger. The trick is never to declare war, but instead to piss off your targets so much that THEY declare war on YOU. Sign no peaces with minor regimes, but keep diving deep into their territory saying "I'm not touching you! I'm not touching you!" the whole way! Propose outrageous treaties that your targets will be deeply offended by and will never accept! Let THEM eat the onus of being the aggressive warmonger while you focus on being as irritating a little wanker as you can!

(in reply to demiare)
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RE: What Regime Profiles and Combinations to go for? - 7/2/2020 7:54:16 PM   
Pi2repsilon

 

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For new players, I'd recommend either:

a) Playing to the policy profiles of the political factions they start out with, as that makes it easier to manage relations, or

b) Playing Meritocracy, Commerce, Heart.

Reason being, apart from understanding the logistics mechanics, I expect most new players to have most trouble handling loyalty and happiness - or to put it another way, it is so much easier to learn the rest of the game mechanics when you don't have to worry overmuch about loyalty and happiness in either populations or personnel.

Meritocracy is primarily for the bonuses to diplomacy, operational, and administrative rolls - arguably the three most important skills - and secondarily for the other fixed bonuses and their very nice human resources cards.

Commerce primarily for the POP happiness bonuses, secondarily for the increased strength of the private economy making it difficult for the player to starve it by mistake; but their cards aren't shabby either

Hearts for the character and population loyalty bonuses. Better morale isn't bad either, but loyalty is what it is all about.

This combination has further advantages:

It is the perfect combination for the Mystic Temple cult (commerce, heart), which boosts private economy and population happiness. The Mystic Follower feat of +20 oratory, +20 leadership is also one of the more useful ones.

It also plays nice with the Anima Circle cult (democracy, heart), which reduces unrest and boosts espionage; Not quite as good a fit as Mystic Temple, but since meritocracy suppresses democracy in the politics profile it works out well enough in practice

It even plays somewhat nicely with Eternity Movement (meritocracy, mind), which increases research and loyalty, but it does make it hard to get high heart due to mind suppressing heart in the psychology profile.

So as soon as you get one or more of these in your empire, you can start benefiting significantly from cults. Always support Mystic Temple when they make it into your realm. Support or don't take a stance on Anima Circle. Don't suppress them unless you want to roleplay Mystics.

As for Eternity Movement, once you've got Mystic Temple you'll probably want to suppress it unless you go for the tri-cult option of supporting Mystics and supporting or tolerating both Anima Circle and Eternity Movement... which works and makes it easy to maintain really high meritocracy and commerce, but means you probably stop heart at Joint Struggle (60+ to gain, 50- to lose), which has already gained you both the basic loyalty bonuses and the morale bonus.

It is easier dealing with just supporting Mystic Temple and Anima Circle and suppressing all others, though.

The profile is really good for dealing with corporations as allies; you may need to reign them in if they get too powerful and you might want to tax them a bit, and when you do so you can easily cope with their relations loss as their events tend to have options that mostly benefit your profile while increasing relations. Their population unhappiness penalty isn't a big deal as you've got so many things helping population happiness (passive bonuses and profile cards) and their siphoning of private funds isn't generally a problem as your people are stinking rich. So get those board memberships and other fringe benefits while you are at it.


I won't claim it is the best or strongest profile combination, but it seems to me to be the one that is most lenient of player error, and that's a big thing while learning the game.

(in reply to Tomn)
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RE: What Regime Profiles and Combinations to go for? - 7/3/2020 6:31:31 AM   
josefrees

 

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quote:

ORIGINAL: demiare

I have special love/hate relationship with Mind:
1) Game manual forget to mention that this guys are pacifist one and it's especially funny as pacifism isn't related with logic at all, it's an emotion-based.


I’m not following. How is pacifism inherently an emotional based concept with no foundation in logic. Here: We shouldn’t fight so we can work together on improving everyone’s lives.

Actually it’s a pretty easy argument to make that warmongering is more often emotion based than logic base whether it is through greed, pride, anger, or fear.


(in reply to demiare)
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RE: What Regime Profiles and Combinations to go for? - 7/3/2020 6:52:07 AM   
lloydster4

 

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quote:

ORIGINAL: Pi2repsilon
Meritocracy, Commerce, Heart.


USA! USA!

(in reply to Pi2repsilon)
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RE: What Regime Profiles and Combinations to go for? - 7/3/2020 9:22:26 AM   
demiare

 

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quote:

ORIGINAL: Tomn

Eh, war and peace are arguably equal parts emotion and logic


quote:

ORIGINAL: josefrees

I’m not following. How is pacifism inherently an emotional based concept with no foundation in logic. Here: We shouldn’t fight so we can work together on improving everyone’s lives.


You don't understand me because you're confusing PACIFISM (mean no-no to war in any case regardless of situation) with a purely logical idea to avoid unnecessary casualties.

Surely it's utterly stupid and illogical to start another nuclear war, but in same time it's very logical to crush some minor weaklings to turn their population in our workers. Look on modern world. Superpowers (aka major regimes ) are avoiding war? Yes! But do they refuse to intervene for their own benefit? No!

And in SE we're NEED to unite planet to have any chance to bring our nation back in space simply because we need much larger population. And it's also winning condition

Yes, we can use diplomatic tricks to make AI move for us. But it's even more hilarious:
1) Our Mind-focused population is stupid enough to believe that our regime is innocent.
2) You're again need to deal with peace proposals, even when you're clearly winning a war. IMHO it's unfair penalty, instead of -Mind being locked to random event we should have a peace desiring event after suffering major losses - that would be LOGICAL and suit well Mind theme.

quote:

ORIGINAL: Tomn

But more relevantly to the game, you're clearly missing out on how to be an intelligent warmonger.


I'm have no issues with Mind & minor regimes as indeed, we have a diplomacy for it. I'd written about MAJOR regimes and precisely about peace proposal issue.

< Message edited by demiare -- 7/3/2020 9:23:51 AM >

(in reply to Tomn)
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RE: What Regime Profiles and Combinations to go for? - 7/3/2020 3:01:15 PM   
zgrssd

 

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@demaire If mind was "no-no" to war, you would not able to declare a war. Period.
As it stands, it is hard but far from impossible. That is just the normal "having to convince people of the nessity".

You could as well be saying that heart was pacifist, because it actively curbs violent tendencies (supressing fist).

(in reply to demiare)
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RE: What Regime Profiles and Combinations to go for? - 7/4/2020 9:35:59 AM   
Tomn

 

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quote:

ORIGINAL: demiare
Surely it's utterly stupid and illogical to start another nuclear war, but in same time it's very logical to crush some minor weaklings to turn their population in our workers. Look on modern world. Superpowers (aka major regimes ) are avoiding war? Yes! But do they refuse to intervene for their own benefit? No!


Eh, there are way more philosophical implications than a simple "war is logical" conclusion, I reckon - way more than can perhaps be discussed in proper depth in a war game forum. At the very least, though, I will say this: Even if it is always "rational" for a major country to declare war (which is debatable - ill-judged attempts at expansion have been the downfall of more than one empire), from a purely personal perspective it is entirely rational to seek life and avoid death, and whatever the rational benefit of the state I'm not going to benefit from getting shot and thus it is entirely logical for me to oppose war, since it greatly increases the chances of me or my loved ones dying.

(in reply to demiare)
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RE: What Regime Profiles and Combinations to go for? - 7/4/2020 10:22:37 AM   
demiare

 

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quote:

ORIGINAL: zgrssd
You could as well be saying that heart was pacifist, because it actively curbs violent tendencies (supressing fist).

Yes, that was exactly what I'd thought after reading manual.

quote:

ORIGINAL: Tomn
from a purely personal perspective it is entirely rational to seek life and avoid death


From rational viewpoint death is unavoidable (if you aren't Terran emperor ) so...

Folks, you seem don't see my main and only issue here - if you're pursuing Mind then sooner or later you will eat unavoidable penalties from "peace proposal" event. So you will be penalized for trying to win your game. This isn't fair. Other events I'd seen are working mostly fine* - they're allow you to made your choice, while in end-game you can't accept peace as you need enemy lands&pops for a victory score so you're forced to deal with -Mind.
*well, aside from random event with bonus perk to military unit. It's have crazily high effect on your regime scores compared with events like a riots. Dunno, as for me for your population riots & government reaction is much more important then special training for a some regiments busy on your borders.

(in reply to Tomn)
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RE: What Regime Profiles and Combinations to go for? - 7/4/2020 10:49:49 AM   
Tomn

 

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quote:

ORIGINAL: demiare

Folks, you seem don't see my main and only issue here - if you're pursuing Mind then sooner or later you will eat unavoidable penalties from "peace proposal" event. So you will be penalized for trying to win your game. This isn't fair. Other events I'd seen are working mostly fine* - they're allow you to made your choice, while in end-game you can't accept peace as you need enemy lands&pops for a victory score so you're forced to deal with -Mind.
*well, aside from random event with bonus perk to military unit. It's have crazily high effect on your regime scores compared with events like a riots. Dunno, as for me for your population riots & government reaction is much more important then special training for a some regiments busy on your borders.


Honestly, I've never had that problem myself. I've fought my share of major wars and thus far I've only had I think two peace offers, one of which I took because it was a sitzkireg where neither of us bordered the other and our closest borders were through horrible mountainous terrain, the other of which was a regime's last gasp attempt to save itself which I brushed aside, along with the Mind penalty. If the AI is actually spamming you with peace offers often enough to tank your Mind rating that sounds like something worth bringing up in Tech Support or Suggestions because they probably shouldn't be doing that.

Fully agreed that unit feat profile changes are kinda ridiculous, though. Sorry, I HAVE to choose one of two double-digit profiles changes for a unit feat attached to a friggin' militia battalion? What the heck is that?

(in reply to demiare)
Post #: 18
RE: What Regime Profiles and Combinations to go for? - 7/4/2020 1:40:39 PM   
demiare

 

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quote:

ORIGINAL: Tomn

If the AI is actually spamming you with peace offers often enough to tank your Mind rating that sounds like something worth bringing up in Tech Support or Suggestions because they probably shouldn't be doing that.


No, it nowhere near that bad situation without doing first something crazy like being at war with multiple majors. In that case I will obviously followed your advice.

It's a mere unpleasant tiny overlook of regime system, mostly seems to be result of Vic's limited resources. And even initially I'd noticed that my love-hate of this feature making game additionally fun.

(in reply to Tomn)
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RE: What Regime Profiles and Combinations to go for? - 7/4/2020 2:48:03 PM   
zgrssd

 

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quote:

ORIGINAL: demiare


quote:

ORIGINAL: Tomn

If the AI is actually spamming you with peace offers often enough to tank your Mind rating that sounds like something worth bringing up in Tech Support or Suggestions because they probably shouldn't be doing that.


No, it nowhere near that bad situation without doing first something crazy like being at war with multiple majors. In that case I will obviously followed your advice.

It's a mere unpleasant tiny overlook of regime system, mostly seems to be result of Vic's limited resources. And even initially I'd noticed that my love-hate of this feature making game additionally fun.

Did you jus say:
"There is no problem. It was my own damn fault for doing so many wars at once"?

Because that ruins your entire argument for there being a problem that needs fixing...

(in reply to demiare)
Post #: 20
RE: What Regime Profiles and Combinations to go for? - 7/4/2020 4:34:22 PM   
demiare

 

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quote:

ORIGINAL: zgrssd

Did you jus say:
"There is no problem. It was my own damn fault for doing so many wars at once"?

Because that ruins your entire argument for there being a problem that needs fixing...



Please show me when I stated that this is a problem and especially asked it to be fixed?
Surely, I'd said that it's illogical for me that Mind faction is pissed if you refuse peace proposal while winning a war.
Surely, I don't like to get additionally taxed for being Mind if want to win a game.
But a problem? Not.

Heh, I even unable to call a problem annoying amount of regime points from unit perks events =/ At least I can close my eyes and said that this was a sudden politics crisis

(in reply to zgrssd)
Post #: 21
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