WCG
Posts: 138
Joined: 5/30/2013 Status: offline
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quote:
ORIGINAL: Falke For absolute min/Maxers it will mean destroying and rebuilding supply bases as you upgrade to sealed or the level of the base. IMHO, that's not a bad idea, even if you're not a min/maxer. I mean, supply bases are cheap and quick to build. And that's pretty much how they'd be used in RL, right? It just seems to make sense to me. quote:
ORIGINAL: Falke A base 2 at 5 hexes will give no benefit over that of a base 1 Yeah, that might be a bigger issue. There's going to be absolutely no point to upgrading a supply base, unless you placed the original on a sealed road (or planning for a sealed road, at least). But I've never upgraded a supply base, anyway (admittedly, this is just my first game), so that might not have a big impact on my game. PS. For others here who might still be confused about supply bases, I find it useful to select "Traffic Signs" and click on a road hex. On the right side of the screen, there's a detailed breakdown of what's happening with the logistics (this turn and, if you click on Preview Log - with Preview Pts selected on the main screen - what the game predicts for the next turn). Now, that can be very confusing, if you have multiple sources of LP, but after clicking "Preview Pts" on the main screen, you can also choose which "Zone Log. Asset" to look at specifically (in the Preview Log). Like most things in this game, that's complicated and doesn't seem to work exactly as intended (in my version 1.03 game, at least). For one thing, it moves me off of the hex I was looking at, so I have to return to it. But that's no big deal. And I really don't understand why I can select a rail asset, for example, and get the listing from the same asset split into two parts. It doesn't even list anything but the nearest rail asset, though I can select another one manually, if I want. But anyway - sorry to digress! - my point is that you can see exactly what's happening. In my current game, I can see that the extension points from my supply base are used before any AP from the truck station is used at all. (I can also see that supply bases have no effect on railroads. That was something I've been wondering about.) Presumably, the new version will use AP from the truck station first, and the only thing a supply base will do is refill a certain amount of AP (depending on the size of the supply base and the amount of truck station AP that's already been used up). At least, that's how I understand it. Again, I just thought I'd point out that useful tool. It's easy to overlook when you're using Traffic Signs. At least, it was for me. There's a lot of detail in this game! Indeed, I wish we had something like that for bottlenecks, because that's what causes me to pull my hair out.
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