zgrssd
Posts: 3385
Joined: 6/9/2020 Status: offline
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quote:
ORIGINAL: WCG quote:
ORIGINAL: zgrssd Now, there is also a AP cost for too many branches. OK, this is the part I wasn't aware of. (Of course, the word "runners" - in quotes - didn't make a connection for me, either. Heh, heh.) Thanks! I didn't realize there was ever an AP cost for that. Does it still cost extra if you've blocked off the road with a "traffic light"? Speaking of which, I noticed another line in the changelog which said, "Road Demolition now also clears Traffic signs." "Road demolition"? I didn't realize there was a way to remove roads. How do we do that? I've always just set the traffic lights to block off 100% of the logistics on a road I didn't want. I also had no idea what "Supply Runners" are supposed to be, I only translated it from what it does. I guess it could be a umbrella term for "Trucks, Rails and Free Logistics given to AI majors". But now we are trying to guess the intention of a dutch guy, when naming a thing in a game in english programm, that he was programemr in. Good names are not a easy thing for programmers. Road Demolition was added in 1.03 beta 1-ish. 1.03beta12 became 1.04. So the changelogs are written with 12 phases of beta in mind
< Message edited by zgrssd -- 7/2/2020 5:38:13 PM >
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