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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

 
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/2/2020 4:56:50 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Mar/Apr '42
Impulse #1 (Axis)

No Ground Strikes.

Japan rail the MAR Div from Tianshui to Canton.

Land Movement:
Japan:
CAV (88,37) -> 86,135
HQI (90,139) -> 88,138
MAR (86,139) -> 88,140

Air Rebase:

Japan:
LND2 (73,149) -> Sasebo
FTR2 (Osaka) -> Truk
LND2 (Tianshui) -> 86,135

Italy:
LND3 (53,56) -> Lubeck

No reorganization.


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1861
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/4/2020 6:13:10 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
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42 MA i3 (allies):
CW comb, SU land

naval moves:
CW Barham + Can TRS with Hurricane loaded moves from Halifax through N Atl - IT SUB can intercept. Will it?




IT SUB flips to intercept. 7 roll fails intercept. Ships continue to FG where they stop in 0 box.
CW 3xBB + TRS with MIL Plymouth -> N Sea 1 box


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< Message edited by jjdenver -- 7/4/2020 6:28:39 PM >

(in reply to Orm)
Post #: 1862
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/4/2020 6:25:53 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Yes,plz

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"'Malta - The Thorn in Rommel's Side"

(in reply to jjdenver)
Post #: 1863
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/4/2020 6:45:47 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
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Allies decline all searches. Axis has 3 search choices:






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< Message edited by jjdenver -- 7/4/2020 6:47:04 PM >

(in reply to peskpesk)
Post #: 1864
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/4/2020 6:54:39 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Axis only initiates in the North Sea.

Edit: The German 7 strength FTR2 initiates.

< Message edited by Orm -- 7/4/2020 6:56:56 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 1865
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/4/2020 7:31:50 PM   
jjdenver

 

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CW reacts all 5 FTR + LND3. FTRs are 6,6,5,5,5.
GE/IT can react these:





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(in reply to Orm)
Post #: 1866
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/4/2020 7:37:15 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
All naval bombers, and all LND3, except the Ju 88A1, fly out to the 2-box. The Z.1007 fly on extended range.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 1867
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/4/2020 7:47:41 PM   
jjdenver

 

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Axis flies what can be described as a "horde" of bombers. RAF and RN are tense as they prepare for combat in the North Sea.
But.....rolls are 7 axis, 9 allies and no one sees anything.
The ANZAC troops will be able to get ashore.

rail:
CAVDIV Tsitsihar -> Kalinin
Spitfire Tiflis -> Basra

land:
CW INF Frederiskhavn -> 43.35
TER in India north to Nagpur

CH no moves

SU moves DIV south 1 hex in Manchuria, shuffles around on E Front in storm/rain

CW debark MIL -> Frederikshavn

air rebase:
US P-40C -> Pearl
CW Hurricane FG -> Scapa
CW Beaufighter Basra -> Aden
SU TB-3 1 hex E near Smolensk
MIG-3 -> occupies hex TB-3 was in

On to axis i5. :)

< Message edited by jjdenver -- 7/4/2020 8:29:07 PM >

(in reply to Orm)
Post #: 1868
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/5/2020 6:24:26 AM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
1942 Mar/Apr Axis 5# Weather




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"'Malta - The Thorn in Rommel's Side"

(in reply to jjdenver)
Post #: 1869
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/7/2020 7:56:20 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Mar/Apr '42
Impulse #5 (Axis)

No declarations of war.

Land: Germany, Japan
Combined: Italy
Naval:

No port strikes

Naval Air:

Germany:
FTR2 (46,36) -> North Sea 2-box
FTR2 (75,40) -> East Med 2-box

Italy:
FTR2 (51,30) -> North Sea 2-box

Naval Movement:
Italy:
2 x BB + 3 x CA + 2 x TRS + GARR + MIL (La Spezia) -> East Med 0-box

Italy begins to search in the North Sea. No additional Axis air. Will CW reinforce the sea area?




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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to peskpesk)
Post #: 1870
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/7/2020 9:53:46 AM   
Mayhemizer_slith


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From: Finland
Status: offline
Fighter box 1, thank you.

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If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1871
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/7/2020 2:39:56 PM   
Orm


Posts: 22154
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From: Sweden
Status: offline
No combat in the North Sea. (Axis 9, Allies 4)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1872
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/7/2020 2:57:42 PM   
Orm


Posts: 22154
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From: Sweden
Status: offline
Japan bombs Chungking for no effect.




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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1873
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/7/2020 3:01:29 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Mar/Apr '42
Impulse #5 (Axis)

Japan launch one ground strike versus the valley defenders.




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< Message edited by Orm -- 7/7/2020 3:02:08 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1874
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/7/2020 3:28:45 PM   
Orm


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From: Sweden
Status: offline
Both defenders were hit.




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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1875
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/7/2020 4:09:59 PM   
Orm


Posts: 22154
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From: Sweden
Status: offline

Rail Moves:

Germany:
INF Kiel->38,52
INF Kiel->40,53
ART Kiel->40,53

Italy:
INF (Naples) -> Nantes

Land Moves:
Japan makes some adjustments of the lines surrounding the Chinese.

MAR (88,140) -> 90,141

Over to Germany for the second part of our impulse.




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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1876
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/7/2020 5:56:09 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Land Move continued:

Germany:
Bad weather in the USSR makes Germany only shuffel a few units around on the east front. Some units in Denmark/France/Germany also move.

Debark:
Italy:
GARR -> Tripoli
MIL -> Tobruk

Land Combat:
Japan:
All adjacent units attack hex 81,133. The ENG use their ability to support the 8-3 INF. Odds 40:9.

All adjacent units attack hex 84,134 Odds 40:8.

Japan can make offensive HQ support on the southern attack and also support with 6 points of ground support that can reach both combat hexes.

Any CH HQ support on the southern combat hex? Also I guess china will take assault and the Chunking MIL will be first loss on the northern combat hex, correct?




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< Message edited by peskpesk -- 7/7/2020 5:57:56 PM >


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"'Malta - The Thorn in Rommel's Side"

(in reply to Orm)
Post #: 1877
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/7/2020 6:31:01 PM   
jjdenver

 

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Joined: 11/2/2007
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China will call blitz for both combats assuming retreat is possible for both, and yes MIL first loss. However if retreat is not possible for one of the combats then call assault of course. I'm always confused by how MWIF implements retreats. My understanding of RAC and RAW rules is that retreat should be possible in both combats. Does anyone know if retreat is possible for both? If yes then call blitz both.

No HQ suppt.

(in reply to peskpesk)
Post #: 1878
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/7/2020 6:45:48 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Japan add HQ support on the southern hex and ground support omn the northern hex,




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"'Malta - The Thorn in Rommel's Side"

(in reply to jjdenver)
Post #: 1879
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/7/2020 6:49:38 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Land Combat Selection & Resolution





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"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1880
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/7/2020 6:56:27 PM   
peskpesk


Posts: 2347
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From: Stockholm, Sweden
Status: offline
The northen attack goes well for Japan.





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"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1881
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/7/2020 7:02:16 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
The southern attack also goes well for Japan.




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"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1882
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/7/2020 7:09:30 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Air Rebase:

Italy:
NAV2 (30,48) -> Odessa
LND4 (Trieste) -> 67,52

Germany
FTR2 73,37 -> 74,39
LND3 Kiev -> Trapani

No Reorg

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1883
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/7/2020 7:15:30 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Situation in China after Japan's last attacks, looks grim.




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"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 1884
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/8/2020 1:21:18 AM   
Courtenay


Posts: 4003
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With those die rolls, retreat was not possible!

However, if any units had survived, then yes, retreat would have been possible for both stacks.

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I thought I knew how to play this game....

(in reply to peskpesk)
Post #: 1885
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/8/2020 11:34:59 AM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
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42 MA i7 (allies):
CW,CH,SU land impulse

naval moves:
Solomons & Bismarck Sea cp's have sentry turned off so they can RTB at EOT to Pago and Pearl respectively
1cp Pearl -> Mexican Coast sz (sentry then turned off on existing cp there so it can RTB at EOT)
1cp Pago -> (sentry turned off so it can RTB at EOT)
As the mood finally starts to move toward war in mid or late 42, the U.S. will stop transporting the Philippine resource to the U.S.
CA Norfolk -> New York

CW Hampden strat bombs Berlin with success.





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(in reply to Orm)
Post #: 1886
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/8/2020 11:44:29 AM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
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42 MA i7 (allies) continued:
2 ground strikes by Red Army artillery




rail:
Kursk fact -> Krasnoyarsk
CW INF Baghdad -> Archangel
US ENG San Diego -> New York

land moves:
CW TER Kuwait into Iraq
MIL Palestine east into Transjordan
TER Nagpur north to fight parti
MIL toward Nagpur
MOT south from Agra to fight parti

SU shuffles units around in mostly rainy weather
chicom moves GAR out of city and INF into city in China
natchi falls back to the final production cities Chengtu and Chungking

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< Message edited by jjdenver -- 7/8/2020 12:39:27 PM >

(in reply to jjdenver)
Post #: 1887
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/8/2020 12:46:16 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
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42 MA i7 allied (cont):
The anti-partisan campaign in India draws to a close with one final assault spearheaded by the British XI Motorized Corp south of Agra. I assumed assault because blitz doesn't make any sense here.




rebase:
NAV2 Plymouth -> 1 hex east
Lagg-3 from near Kiev to near
Mig-3 near d-town rebases 1 hex north

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< Message edited by jjdenver -- 7/8/2020 12:56:04 PM >

(in reply to jjdenver)
Post #: 1888
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/8/2020 12:59:29 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
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42 MA i7 Allies (cont):
Turn continues on a 10 EOT roll and weather is a 4.




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(in reply to jjdenver)
Post #: 1889
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 7/12/2020 6:04:53 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Mar/Apr '42
Impulse #9 (Axis)

No declarations of war.

Land: Germany
Combined: Italy, Japan
Naval:

No port strikes.

Naval Air
Germany
Lnd3 Trapani->E-Med 0-Box

Naval Movement:
Japan:
AMPH (Fukuoka) -> Canton
TRS (Fukuoka) -> Truk

No strategic bombing. No Ground Strikes.

Rail Moves:

Germany:
Mot Konigsberg->La Spezia
Mec Konigsberg->La Spezia
Mtn Div Aarhus->Athens

Italy:
ART (60,26) -> Aarhus

Japan:
MIL (Chengchow) -> Sian

Land Movement:

Japan:
MIL (Chiengmai) -> 97,126
MAR (90,141) -> Canton
HQI (87,135) -> 89,137

Italy:
TERR (Mogadishu) -> 115,71
TERR (Bardia) -> Tobruk

Over to Germany for the 2nd part of Axis impulse.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 1890
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