zgrssd
Posts: 3385
Joined: 6/9/2020 Status: offline
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quote:
ORIGINAL: Krisam quote:
ORIGINAL: zgrssd Stratagems: - useage case is a way more usefull sorting. Especially as some cards can be made by more then 1 council. Do you want the Encyclopedia in the ingame help section? Yes to more categories, but not that wierd ordering. Models: Models that are older then 30 turns, can be build by the Militia of yourself and any vassal/protectorate you got. Permanent deletion is not an option. Population growth: Currently High QOL = High Civilisation = Lower Growth. Population is at a premium by design. Free Folk is the best soruce you can get. Thank you guys for clarification, as you noticed I've been playing 1.03 and didn't know some things are already solved. About the others: Stratagem categories: I Don't see how it is weird to put "recruit leaders" and "increase relation with leaders(directors, governors, commanders)" stratagems in leaders tab instead of nation tab. Same with raise/lower taxes also in nation tab, I'd rather have all of them in an economic policies tab, and delete the tariffs tab which only holds a handful of stratagems. IMO nation tab is not specific enough and holds to many different stratagems. Models: I'd like to be able to delete models, since some of them I don't want to use at all, so why not give us the option? Pupulation growth: IMO makes little sense that your population won't grow much faster if you give them perfect conditions to live in your cities, I understand that making population precious is intended, but I don't like how this is implemented in the game, a population with full resources and comodities should be able to grow much faster than free folk with no resources and much higher death ratio(no hospitals, security, etc). Edited: typos Stragems: Nobody said the idea was wierd. I think everyone agrees we need more categories and/or a better distribution of Stratagems across the categories is needed. I disagreed with your Idea of Ordering them by producing council. The interior council has a total of 4 areas of Stratagem generation. Putting everything into one "Interior Council" group, would propably create something dwarfing the current nation group. Models: Again, because your Militia would want to use them. Why do you want to delete them anyway? Why not just hide the obsolete things, if there are no units of that kind around? Population Growth: Please tell the world that their population growth makes no sense: https://www.youtube.com/watch?v=QsBT5EQt348 Also keep in mind that 30 turns are 5 earth years. That little growth is just people hitting their working age birthday.
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