Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Really bad farming spot

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Tech Support >> Really bad farming spot Page: [1]
Login
Message << Older Topic   Newer Topic >>
Really bad farming spot - 7/3/2020 8:02:13 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline
Picking the right spot for farming outside the city seems to be a bit tricky. For example I had it placed right in a Ruin field. With Ocean to teh south and north. And forrest to the west.

I count maybe 4 hexes within Range 3, where it could place expand the area into - asuming that areal can skip over unfarmable terrain like Ruins, forrest and forrests

Game and Scenario Version: 1.04beta3. But this is not a new behavior at all.




Attachment (1)

< Message edited by zgrssd -- 7/3/2020 8:04:24 PM >
Post #: 1
RE: Really bad farming spot - 7/3/2020 8:04:38 PM   
Gozzon

 

Posts: 55
Joined: 6/20/2020
Status: offline
I imagine that is private sector farming facility?

Edit. Also notice the weird space between the T and Z in the minor capital name. Even the letter I seems quite spaciously placed

< Message edited by Gozzon -- 7/3/2020 8:06:11 PM >

(in reply to zgrssd)
Post #: 2
RE: Really bad farming spot - 7/3/2020 9:05:54 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline
quote:

ORIGINAL: Gozzon

I imagine that is private sector farming facility?

Edit. Also notice the weird space between the T and Z in the minor capital name. Even the letter I seems quite spaciously placed

The private one is in the city. That is the public one. And it looks like it picked the one with the least amount of expansion space.

As for the letter distances: I asume it is because the name goes over hexborders.

< Message edited by zgrssd -- 7/3/2020 9:06:40 PM >

(in reply to Gozzon)
Post #: 3
RE: Really bad farming spot - 7/4/2020 2:23:23 AM   
Elver

 

Posts: 114
Joined: 6/25/2020
Status: offline
Areal creation can skip over ruins, and it can clear forests, heavy forests, jungle, and cloud forests. The only forests it can't clear are mountainous ones.

E.g., all this areal is servicing a farm in the city.




Attachment (1)

< Message edited by Elver -- 7/4/2020 2:30:41 AM >

(in reply to zgrssd)
Post #: 4
RE: Really bad farming spot - 7/4/2020 2:37:22 AM   
goodwoodrw


Posts: 2661
Joined: 2/14/2005
Status: offline
Off track, whats the difference between yellow and white pyramids?

_____________________________

Formerly Goodwood


(in reply to Elver)
Post #: 5
RE: Really bad farming spot - 7/4/2020 2:41:33 AM   
Elver

 

Posts: 114
Joined: 6/25/2020
Status: offline
Artifact quality. Single white is uncommon. Yellow is rare. Double white is very rare.

(in reply to goodwoodrw)
Post #: 6
RE: Really bad farming spot - 7/4/2020 6:15:34 AM   
goodwoodrw


Posts: 2661
Joined: 2/14/2005
Status: offline
Thanks Elver


_____________________________

Formerly Goodwood


(in reply to Elver)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Tech Support >> Really bad farming spot Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.797