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model quality - 7/4/2020 12:34:48 AM   
Poliorcetes

 

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So the manual doesn't actually tell me what this does.
Plus there is a typo on page 316; "pronounce yourself" makes no sense.

I am guessing that you can set troop quality levels when recruiting?
Though it doesn't say what the price is for higher quality.
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RE: model quality - 7/4/2020 1:42:37 AM   
Soar_Slitherine

 

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When raising new formations or in the unit admin menu, you can set formations to only use or receive models of specific quality levels. This can be useful if, for example, you want to concentrate the best equipment where it will do the most good, or have different models that you're using for different purposes. By default, if you have more replacement units in stock than your formations need, the models with the higher quality settings are sent out first and the lower-grade models are kept in reserve.

(in reply to Poliorcetes)
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RE: model quality - 7/4/2020 2:16:14 AM   
NoodlePickle

 

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Thank you for asking and answering that question....

(in reply to Soar_Slitherine)
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RE: model quality - 7/4/2020 8:32:28 AM   
Poliorcetes

 

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Ok, so how do you get the higher quality stuff. Are there training camps or something later in the game? Because from early game point this setting doesn't seem to make any sense.

(in reply to Soar_Slitherine)
Post #: 4
RE: model quality - 7/4/2020 9:18:02 AM   
Tomn

 

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quote:

ORIGINAL: Poliorcetes

Ok, so how do you get the higher quality stuff. Are there training camps or something later in the game? Because from early game point this setting doesn't seem to make any sense.


Have you redesigned a model yet? Basically when you build on a previous model (or for that matter design a new model of the same type), if it turns out better than the old model you can designate the quality rating of both the new and old model, and then assign your OHQs to accept, tolerate, or reject a given quality of model, which affects the OHQ's makeup.

Let's break it down a bit with some examples.

Suppose you created the Rustbucket I, your first light tank design. Later, you redesigned it for a higher quality model after field-testing to produce the Rustbucket II. Further on, you decided the base quality of the Rustbucket line is kinda bad anyways so you designed a whole new model with brand new technologies, the Scrapheap I, your shiniest and best light tank.

Now you have at the moment two light armor brigades, the 1st and 2nd Light Armor. Both currently have a mix of Rustbucket Is and IIs, but the 1st is assigned to an important new front against a hostile and dangerous major, while the 2nd is moving against a less important minor regime. Let's also say that you have a decent selection of both Rustbuckets and Scrapheaps at your SHQ ready to deploy, though more Rustbuckets than Scrapheaps, and that you have ample logistical capacity to transport them all.

Right! So in this situation, you can set the Rustbucket I to be a Low quality unit, the Rustbucket II to be Regulars, and the Scrapheap I to be Elite. Then you can adjust your quality settings for the 1st Light Armored so that they Reject Low quality units, Tolerate Regulars, and Accept Elites. What will happen then is that the 1st Light Armor will immediately send all their Rustbucket Is back to the SHQ, while taking in Scrapheap Is to make good those losses. They WON'T send back the Rustbucket IIs, but if a Rustbucket II is destroyed, they'll replace them with Scrapheap Is instead of calling for more Rustbucket IIs. This gives you a high-powered, elite fighting formation.

Meanwhile, you make different settings for the 2nd Light Armored. They're on a less important front, so you don't want them to soak up the rare and valuable Scrapheaps, and you don't need anything better than basic tanks. So you set them to Tolerate Low quality, Accept Regulars, and Reject/Tolerate Elites. With these settings, they won't request Scrapheaps for reinforcements, and they won't send back the Rustbucket Is they already have, but will instead summon Rustbucket IIs to make good any losses they have, even if there's no more Rustbucket IIs but there ARE spare Scrapheaps and Rustbucket Is.

As you can see, it's entirely a player-driven, administrative thing that helps you control what units get sent to what formations, rather than an actual thing where certain troops are better trained.

(in reply to Poliorcetes)
Post #: 5
RE: model quality - 7/4/2020 11:13:15 AM   
zgrssd

 

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quote:

ORIGINAL: Poliorcetes

So the manual doesn't actually tell me what this does.
Plus there is a typo on page 316; "pronounce yourself" makes no sense.

I am guessing that you can set troop quality levels when recruiting?
Though it doesn't say what the price is for higher quality.

You decide wich models are low/regular/high/elite quality.
So the "price" is entirely dependant on your decisions. And if you got any leftovers in the SHQ you want to re-use.

(in reply to Poliorcetes)
Post #: 6
RE: model quality - 7/16/2021 9:43:04 AM   
mattpilot

 

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I can't for the life of me figure out where, if at all, I have control over the quality. Like .. in what menu do you set the quality of a model?

Every new design/upgrade retains the "none" quality.

(in reply to zgrssd)
Post #: 7
RE: model quality - 7/16/2021 12:02:48 PM   
zgrssd

 

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quote:

ORIGINAL: mattpilot

I can't for the life of me figure out where, if at all, I have control over the quality. Like .. in what menu do you set the quality of a model?

Every new design/upgrade retains the "none" quality.

MNG -> Model -> Quality

(in reply to mattpilot)
Post #: 8
RE: model quality - 7/16/2021 12:18:15 PM   
mattpilot

 

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omg... facepalm. I looked at that screen so often clicking on it trying to get some kind of option to change... i guess always just clicking on "none" to open something. Reading your post just made me rage a bit and randomly smash my button all over the screen... i did not realize those were huge checkboxes lol thanks

(in reply to zgrssd)
Post #: 9
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