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New Beta Release (RC-3): Cuban Cigars Sir?, Angola 1989

 
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New Beta Release (RC-3): Cuban Cigars Sir?, Angola 1989 - 7/2/2020 8:54:14 PM   
wqc12345


Posts: 250
Joined: 12/7/2015
From: San Francisco, CA
Status: offline
This is a new scenario I've been working on. It based on the Angolan Bush War, with this engagement taking place in early 1989.

It's a fluid and dynamic scenario with, I hope, good AI reaction to movements by the player. Please let me know your thoughts and comments, and if you encounter any bugs.

It’s a beta release, so, I’m curious if all the main pieces fire correctly, stuff doesn’t get clobbered too soon, and you have a good idea of what to do and how to kill it. Also, many dependencies exist with mission flows and I want to make sure important story pieces (SA side) don’t get confusing or burned by a random reference point.

I’m also the author of the scenario entitled “Ruby Slipper”. This was my first real attempt at complex lua scripting.

I like smaller more discreet scenarios that give the player a lot of AI movement and message immersion. I also think it’s fun to try to give the player enough assets that killing the primary objectives is clear and simple and ultimately the player has fun.

UPDATED TO RC3 - 7/8/20- Final Beta Release

Scenario Author: Will Coleman



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< Message edited by wqc12345 -- 7/8/2020 10:00:52 PM >
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RE: New Beta Release: Cuban Cigars Sir?, Angola 1989 - 7/5/2020 1:55:22 PM   
stolypin

 

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Joined: 12/23/2012
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Looks VERY cool.

I'll try to spend time with it over the next few days.

(in reply to wqc12345)
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RE: New Beta Release: Cuban Cigars Sir?, Angola 1989 - 7/5/2020 10:18:20 PM   
wqc12345


Posts: 250
Joined: 12/7/2015
From: San Francisco, CA
Status: offline
Check the update, which I uploaded today

(in reply to stolypin)
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RE: New Beta Release (RC-2): Cuban Cigars Sir?, Angola ... - 7/8/2020 9:50:34 PM   
wqc12345


Posts: 250
Joined: 12/7/2015
From: San Francisco, CA
Status: offline
Final update posted today, be curious if others think it's too easy, hard, or fun?

(in reply to wqc12345)
Post #: 4
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