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[1.043b] Visual: agricultural hex doesn't look like it

 
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[1.043b] Visual: agricultural hex doesn't look like it - 7/6/2020 12:44:41 PM   
GodwinW


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Figured this hex was skipped and the little bit of agriculture visible belonged to the hex above, but no, it's a full agricultural hex.

Would be great if in situations like these the fields could be visible over the entire hex (or, say, 80% at least).
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RE: [1.043b] Visual: agricultural hex doesn't look like it - 7/6/2020 1:02:46 PM   
Malevolence


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It's an aesthetic opinion, but I like the look as it is now. The hex terrain look and feel is one my favorite features of the game overall.


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(in reply to GodwinW)
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RE: [1.043b] Visual: agricultural hex doesn't look like it - 7/6/2020 2:46:25 PM   
zgrssd

 

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It seems to be based on the number of adjacent hexes:
You only got 2 Hex borders leading to agriculture terrain.
You got somewhat similar effects with the Maxibase, Keastown and a half dozen other hexes (except it is plains blending into the agricultural or ruins).

I guess if the agricultural terrain drawing reached at least the center of the hex, it would be clearer. It seems like ruins already do that, but agricultural is the one left out.

(in reply to Malevolence)
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RE: [1.043b] Visual: agricultural hex doesn't look like it - 7/6/2020 3:05:51 PM   
GodwinW


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quote:

ORIGINAL: zgrssd

I guess if the agricultural terrain drawing reached at least the center of the hex, it would be clearer.



Indeed.

(in reply to zgrssd)
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