Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Allied shipyards

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> Allied shipyards Page: [1]
Login
Message << Older Topic   Newer Topic >>
Allied shipyards - 7/6/2020 5:44:09 PM   
CaptHaggard

 

Posts: 191
Joined: 3/8/2016
From: Sonoma, CA
Status: offline
After many months, I’ve resumed my utterly shameless AI game. During the hiatus I warned up ye ole memory with a Guadalcanal mini-game. I noticed Sydney’s shipyard was rated 50.

It is only a 30 at the beginning of the campaign game. So I truly did cull the War Room posts and found LoBaron’s 2011 statement that the Allies cannot enlarge their shipyards.

Might have missed something though. It’s a lot of posts to cull through.

Does that still hold—or is there a way?

Thank you for any response!
Post #: 1
RE: Allied shipyards - 7/6/2020 5:49:17 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
It is for that scenario only.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to CaptHaggard)
Post #: 2
RE: Allied shipyards - 7/6/2020 6:26:04 PM   
Shellshock


Posts: 533
Joined: 12/31/2010
From: U.S.
Status: offline
The manual is rather straight forward on this to. Only the Japanese side can expand or convert factories and shipyards in the scenarios with production on.

(in reply to RangerJoe)
Post #: 3
RE: Allied shipyards - 7/6/2020 6:53:15 PM   
wga8888


Posts: 459
Joined: 9/29/2010
From: Sachse, Texas USA
Status: offline
My guess it was increased to 50 as there is no other Allied shipyard in the game.

_____________________________

Bill Thomson
wga8888@icloud.com
Discord: wga8888 #7339
817-501-2978 CST [-6 GMT]

(in reply to Shellshock)
Post #: 4
RE: Allied shipyards - 7/6/2020 6:55:10 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: wga8888

My guess it was increased to 50 as there is no other Allied shipyard in the game.


Yes, it is just for that scenario.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to wga8888)
Post #: 5
RE: Allied shipyards - 7/7/2020 8:42:59 PM   
CaptHaggard

 

Posts: 191
Joined: 3/8/2016
From: Sonoma, CA
Status: offline
Thank you all for your responses.

I guess I’d assumed SY could not be enlarged through interpreting the manual (“straightforward” in regards to those pages is not the first description that would occur to me, I’m admittedly thick when deciphering instructions in general), but the Guadalcanal scenario threw me.

Hag

(in reply to RangerJoe)
Post #: 6
RE: Allied shipyards - 7/7/2020 11:09:42 PM   
Shellshock


Posts: 533
Joined: 12/31/2010
From: U.S.
Status: offline

quote:

ORIGINAL: CaptHaggard

Thank you all for your responses.

I guess I’d assumed SY could not be enlarged through interpreting the manual (“straightforward” in regards to those pages is not the first description that would occur to me, I’m admittedly thick when deciphering instructions in general), but the Guadalcanal scenario threw me.

Hag


I'll admit to having my struggles with the manual as well. But those cold and bold red words on the bottom on page 235 forever haunt me whenever I wish I could boost PBY production.

Yeah...factories means shipyards as well. I eventually got it.




Attachment (1)

(in reply to CaptHaggard)
Post #: 7
RE: Allied shipyards - 7/7/2020 11:23:26 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
All that you have to do is to let the Japanese capture the base, have them expand the shipyard, then recapture the base. I do not know if the expansion paid for but not yet completed will show up for the Allies to finish the work.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Shellshock)
Post #: 8
RE: Allied shipyards - 7/8/2020 8:06:30 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: RangerJoe

All that you have to do is to let the Japanese capture the base, have them expand the shipyard, then recapture the base. I do not know if the expansion paid for but not yet completed will show up for the Allies to finish the work.

Yes it will. I have recaptured several former Allied shipyards from the Japanese and found them expanded but damaged. For the low, low cost (in Allied terms) of 1000 supply per point I repaired them and happily used them to their limits.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to RangerJoe)
Post #: 9
RE: Allied shipyards - 7/8/2020 9:06:57 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: RangerJoe

All that you have to do is to let the Japanese capture the base, have them expand the shipyard, then recapture the base. I do not know if the expansion paid for but not yet completed will show up for the Allies to finish the work.

Yes it will. I have recaptured several former Allied shipyards from the Japanese and found them expanded but damaged. For the low, low cost (in Allied terms) of 1000 supply per point I repaired them and happily used them to their limits.


I have done that myself. But what I don't know is if the expansion is ordered but not finished whether or not the Allies can finish the expansion, not to mention the repairs to what was originally there.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to BBfanboy)
Post #: 10
RE: Allied shipyards - 7/8/2020 9:54:45 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline
The expansion is total and occurs in the one action.  What has to be progressively addressed is the repair of the new expanded facility.

Alfred

(in reply to RangerJoe)
Post #: 11
RE: Allied shipyards - 7/8/2020 10:40:00 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Okay, I understand now.

So as a Japanese player, I will offer to expand the Portland shipyard if the Allied player will not attack me on my way there plus kindly stockpile lots of supplies there and remove any ground units.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Alfred)
Post #: 12
RE: Allied shipyards - 7/8/2020 10:57:08 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline
Make certain you get that reduced to writing.  Otherwise the Japanese player may not be able to sue the Allied player for non compliance with the "contract".

Alfred

(in reply to RangerJoe)
Post #: 13
RE: Allied shipyards - 7/8/2020 11:17:15 PM   
Zorch

 

Posts: 7087
Joined: 3/7/2010
Status: offline

quote:

ORIGINAL: RangerJoe

Okay, I understand now.

So as a Japanese player, I will offer to expand the Portland shipyard if the Allied player will not attack me on my way there plus kindly stockpile lots of supplies there and remove any ground units.

The Japanese player could start building Shinano there just to tie up the shipyard with that white elephant.

(in reply to RangerJoe)
Post #: 14
RE: Allied shipyards - 7/9/2020 7:05:49 PM   
CaptHaggard

 

Posts: 191
Joined: 3/8/2016
From: Sonoma, CA
Status: offline
A delusional thought balloon settled over Hag... “Huh. And in red bold?? No way. Maybe Shell Shock has a NEWER edition of the manual than me... yeah, that’s it! I’ll just go check... page two-three-five.. .. *digs for the manual* ...two-three... five... aha, here it is! *Long pause* Huh.”

Pretty clear stuff. Thanks, Shell Shock.

Hag

< Message edited by CaptHaggard -- 7/9/2020 7:07:23 PM >

(in reply to Shellshock)
Post #: 15
RE: Allied shipyards - 7/9/2020 7:18:22 PM   
CaptHaggard

 

Posts: 191
Joined: 3/8/2016
From: Sonoma, CA
Status: offline
Recapturing the shipyards is just the ticket! Diabolically clever. Now all I need is a master plan to recapture Soerabaya.

Since the game ends 1/43, however, I don’t think it’ll happen.

Hag

(in reply to CaptHaggard)
Post #: 16
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> Allied shipyards Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.375