Malevolence
Posts: 1781
Joined: 4/3/2010 Status: offline
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For reference, Make Unit Types More Generic In Formation OOB's quote:
ORIGINAL: Malevolence Clearly my suggestion to modify OOB's was not a hit. Eliminate or modify the Assault Infantry Formation The new suggestion: make the model requirements for formation OOB's less restrictive of model types. Examples... Infantry can be Infantry, MG Infantry, RPG Infantry Transport can be Truck, APC, IFV Artillery can be towed-artillery, self-propelled artillery Tanks can be Light, Medium, Heavy, etc. etc. With respect to formations, I keep thinking all the different model types (i.e. dimensions) are causing unnecessary complexity. It's a combinatorial explosion. Each model type adds an exponential increase of possible OOB's. As the potential for new models becomes a reality, I think it's important to consider the implications. In the current WW2 models, we had a certain amount of history as a guide. With science fiction, we have historical, post-apocalyptic, modern, post-modern, and future models to consider and perhaps suggest. Since we can already pick multiple models in the Raise Formation dialog window, allow players to choose any model in keeping with it's super-type. With the current OOB design pattern, the players are left to negotiate and lobby for their method to be included as a hard coded design. This change, however, puts the responsibility on the player and not the OOB design. If you want a specific model equipped in a formation, the onus is on the player to provide the technology and the resources. If someone else wants something different, the onus is on them to provide it. This also allows the game developers to retain their control and vision for the strengths and weakness of each super-type and type. MG Infantry are good in the defense, etc.
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Nicht kleckern, sondern klotzen! *Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
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