Jorge_Stanbury
Posts: 4320
Joined: 2/29/2012 From: Toronto and Lima Status: offline
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I started a game in which I had no neighboring cities, just a lot of territories, which I methodically engulfed so I ended up with a big one-city state, everything was fine, everything in green. But then I decided to create two new zones, so that I have less penalty for 2 mines I had outside 6 hex range of my city In preparation I had sealed roads to each city, I upgraded the truck to level 3. I also set a supply base ~10 hexes from capital city I also stockpiled colonists and stratagems So for each new city hex, I built: domed farm, truck station, solar energy, mines. These were all completed before setting the new zones Then I set the new zones, I spent stratagems to get x3 zoos on each one + any fate stratagem that can be spared to get them a good start clicked next turn, and then my economy which was on the green, is all in red, food deficits, energy deficits, etc Question: is this because it will take them a few turns to settle down? It seems to me that the administrative penalty is puny compared to the logistical constrains of having multiple cities
< Message edited by Jorge_Stanbury -- 7/9/2020 1:24:21 PM >
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