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[1.04b7] Possible artifact excavation glitch

 
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[1.04b7] Possible artifact excavation glitch - 7/13/2020 10:31:47 AM   
Jdane


Posts: 456
Joined: 6/5/2020
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This is the second time I notice the same artifact has been found three times. This one was particularly striking because it was 3 Gravitonic Collectors - a potent energy generating asset - that were excavated from the very same tile.

This made me suspicious there might be a glitch. Such luck is a game changer, or even breaker depending on how you look at it.

I've backed up the auto save file from the previous turn's end, although I don't know if it would be of use. If it would, I will share a link to the file.
Post #: 1
RE: [1.04b7] Possible artifact excavation glitch - 7/13/2020 12:14:57 PM   
demiare

 

Posts: 470
Joined: 6/20/2020
Status: offline
I confirm this issue. My starting location was packed with archaeology sites and now I'm swimming in automatic factories, 8 dopaminators in collection and so on.

Really, really cool and exciting as I'm playing Robinson with tons of raiders around. Fit story well as a reason why my regime became major one. ^_^ But definitely a bug.

(in reply to Jdane)
Post #: 2
RE: [1.04b7] Possible artifact excavation glitch - 7/13/2020 12:31:20 PM   
ramnblam

 

Posts: 199
Joined: 6/9/2020
From: Australia
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Imagine the pop you could get with a bunch of cloning facilities :P

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RE: [1.04b7] Possible artifact excavation glitch - 7/13/2020 12:58:18 PM   
demiare

 

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quote:

ORIGINAL: ramnblam

Imagine the pop you could get with a bunch of cloning facilities :P


Turn 40. 6 Cloning facilities are online :P

(in reply to ramnblam)
Post #: 4
RE: [1.04b7] Possible artifact excavation glitch - 7/15/2020 10:43:30 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Added some code to make sure it is really random.

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RE: [1.04b7] Possible artifact excavation glitch - 7/15/2020 9:31:45 PM   
GodwinW


Posts: 511
Joined: 6/5/2020
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To add to that, common artifacts seem to be the rarest of them all. It starts with uncommon, then rare, then very rare, and I've had a 'common' one ONCE.

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Post #: 6
RE: [1.04b7] Possible artifact excavation glitch - 7/15/2020 10:24:54 PM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
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In version beta 7 I have like 20 factories and 15 cloning stations and about as many energy plants. Course it is over 100 turns and have like 15 sites I am working. Only have 9 cities so ready to expand when I get my logistics set. By now most of the minors have like 20 plus militia so need major road work to colonize them.

(in reply to GodwinW)
Post #: 7
RE: [1.04b7] Possible artifact excavation glitch - 7/15/2020 10:57:46 PM   
willgamer


Posts: 902
Joined: 6/2/2002
From: Huntsville, Alabama
Status: offline
v104b8

Confirming about 20+ factories in 80 turns; also the energy plants at about 15.

Way more than my 10 cities.

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