Wittmann44
Posts: 12
Joined: 5/20/2000 From: Mountlake Terrace, Wa. USA Status: offline
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I have had many bugs. First, in a campaign game, ammo doesn't reload.
Damage of some types is repaired, like suspension damage, but gun optics isn't repaired.
The crew bug that others have discussed.
Assigning any unit to the A0 unit kills the subordinate.
Pressing the mission button in the purchase screen hangs the game.
First battle in a campaign is frequently a spitting match; I get the tanks that can't shoot straight. Same crews (the ones that live) do much better in the following battles.
I find that the Russian tanks hit mine with low percentage shots (10-15%) more frequently than they should (about one of eight should be the average, one in three is the actual) while my tanks miss with medium to high percentage shots (45-65%) which should hit half the time, but miss more often than hit.
The AI is much different than before; sometimes this is a welcome challenge (as in Russian tanks move for flank shots rather than frontal) but this sometimes leads to ridiculous results (as in a night+rain low visibility engagment where the lead tanks engage from the front, and the following ones try to surround my forward tank, even to the point of opening their flanks to easy shots from my supporting tanks).
The AI is almost too aggressive. One battle was more like a mass tank mugging than a attack. The Russian went to the nearest objective hex, then ganged up on the first unit to fire at him, like an army of mindless Terminators looking for Sarah Connor!
Oh! Killed that one, on to the next! Sarah Connnor? Boom! Boom! Boom!
The computer didn't molest any of my other forces, even those that were slipping past his armored spearhead and shooting him in the back. I was able to pick on his flanks and attrit his attack, but he didn't slow his pace of advance until he ran out of armor.
The AI doesn't recognize fire sacks or kill zones. The AI doesn't use suppressive fire or bounding overwatch. It recognizes shadows and defiles, but doesn't use them right. It pushes tanks by the bunch into a defile; then I hit them with concentrated fire as they emerge, like Butch and Sundance coming out of a Bolivian bank.
The computer should recognize that it should withdraw, even as few as a hex or two, and then emerge when sufficient forces are there to suppress my waiting units.
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