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[1.04b7] Truckstops not utilized somehow

 
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[1.04b7] Truckstops not utilized somehow - 7/15/2020 11:20:07 PM   
Culthrasa

 

Posts: 189
Joined: 4/16/2017
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Hey...
Got a weird one... I have a number of truck stations (mostly lvl2) at towns who are supplied by a railhead from the capital(and SHQ). However the truckstops don't seem to send out trucks or doing so in weird directions. The trend seems to be that a truckstation tries to send it's trucks back to SHQ instead of onwards. All these cities are also connected by rail.



this is just one example.. got more problems in other cities.
If I remove the road to between Capital/SHQ and city, they will send it on.
If I set that traffic lights also block pull points, they send it on....

This kinda defeats the purpose of having Rail->road layout.

I'll send the save too.
Post #: 1
RE: [1.04b7] Truckstops not utilized somehow - 7/15/2020 11:53:58 PM   
Culthrasa

 

Posts: 189
Joined: 4/16/2017
Status: offline
Did some more experimenting. If I completely sever the road (not just trafficlight block) then I can get the smaller truckstops to work.
However if two truckstops overlap the shenanigans begin.... One of the truck stops will take the "pull" points thereby frustrating the other one (which is closer by).





After fiddling around, mostly deleting the road and keeping the rail, I can get enough supply everywhere, but ONLY if ONE truckstop can reach it.






I send the second save too...

< Message edited by Culthrasa -- 7/16/2020 12:07:09 AM >

(in reply to Culthrasa)
Post #: 2
RE: [1.04b7] Truckstops not utilized somehow - 7/16/2020 3:05:14 AM   
demiare

 

Posts: 470
Joined: 6/20/2020
Status: offline
Yes, AI can't handle this situation. Partial solution is to place 100% block on road back to upper node of logistic chain, but if you able to feed city both with rails and road from capital - pull system will struggle from time to time, making a 100% load in that segment even if capital have tons and tons of LP available in different direction. This why currently I'm trying to separate rails & roads out of capital, mostly using same 1 hex road cut trick like you.

(in reply to Culthrasa)
Post #: 3
RE: [1.04b7] Truckstops not utilized somehow - 7/16/2020 5:49:40 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
I spent the whole day on making some noteable improvements to the Pull system, but there still remain some kinks to solve.

Notably related to the issue of some Logistical Sources going first and removing the Pull points but due to distance not succeeding to get that same ammount to the final destinations.

Thanks for the saves! they are very useful for testing.

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Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to demiare)
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RE: [1.04b7] Truckstops not utilized somehow - 7/18/2020 6:34:38 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
All the above will be fixed upcoming beta-9

best wishes,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Vic)
Post #: 5
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