ncc1701e
Posts: 7380
Joined: 10/29/2013 From: Utopia Planitia Fleet Yards Status: offline
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No to me. LOL, after open beta tester, I am the support level 1. Here is Frank's PM (I have removed his email address): config file: {"analytics":{"enabled":true},"connect":{"limit_user_tracking":false,"player_opted_out":false,"enabled":true},"performance":{"enabled":true}} values file: {"config_etag":"","app_info_hash":1042423170,"app_installed":true,"engine_ver":"2017.4.40f1","app_ver":"1.0","custom_event_time":0,"custom_event_count":0} output_log file: Initialize engine version: 2017.4.40f1 (6e14067f8a9a) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti with Max-Q Design (ID=0x1c8c) Vendor: NVIDIA VRAM: 4021 MB Driver: 26.21.14.4270 Begin MonoManager ReloadAssembly - Completed reload, in 0.079 seconds <RI> Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 2.213200 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.378900 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 1253. Total: 31.390600 ms (FindLiveObjects: 0.143900 ms CreateObjectMapping: 0.031100 ms MarkObjects: 30.216100 ms DeleteObjects: 0.999000 ms) UnauthorizedAccessException: Access to the path "C:\Users\NEWLAP_1\Documents\My Games\WarPlan\options.dat" is denied. at System.IO.FileStream.FlushBuffer (System.IO.Stream st) [0x00000] in <filename unknown>:0 at System.IO.FileStream.FlushBuffer () [0x00000] in <filename unknown>:0 at System.IO.FileStream.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0 (Filename: Line: -1) IsolatedStorageException: Could not find file "C:\Users\NEWLAP_1\Documents\My Games\WarPlan\SavedGames\pbemUpload.sav" at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at Game.SaveGame (System.String fileName) [0x00000] in <filename unknown>:0 at GameMenu.EventTurnProcess () [0x00000] in <filename unknown>:0 at GameMenu.OnGUI () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Not sure this is related. @Franklondon, for your information, @Alvaro is the only designer of the game. I am just trying to help but Alvaro is the one to debug. Thanks for your PM. Cheers
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Chancellor Gorkon to Captain James T. Kirk: You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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