d4n13l
Posts: 4
Joined: 8/2/2020 Status: offline
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I also wanted to leave some feedback, so I guess I'll leave it here instead of opening a new thread (hope that's OK for the OP) I have played and won 2 games of the 1914 campaign as Central Powers, one game vs AI, one vs another player via PBEM, which amounted to 67h according to Steam. First of all, I really like the game. It's a very good implementation of the "Easy to learn, hard to master" paradigm, as the basic gameplay is 95% moving your own counters on a hex grid and attacking enemy counters, but giving your counters the best odds takes quite some finesse in allocating your MPP wisely, assigning them to the right HQ, researching the right things, etc. What could be better in my opinion: - French AI: As the OP had mentioned, the AI sometimes does not recognize an obvious "meatgrinder" tile, i.e. a hex, where I'm already adjacent in three tiles. In my game, I think it was the hex with a forest which is labeled "Vogesen". I think I've destroyed 10+ units there until I stopped doing it to not make the game to easy, but I presume I could have done it a lot more often, unless MPP constraints or sth else would make the AI stop doing it. In a game vs another player, such hexes would of course just remain empty - Replay after end of a game: Once a win condition is met, the game ends, and all information is revealed - this is a nice feature, but what would be even better would be the ability to review the whole game, kind of like you review the moves of your opponent in PBEM. The games can take some time, so chances are, you have already forgotten what your opening moves were etc, so I think having the possibility to review the complete game would be a great way to learn what maneuvers in hindsight made sense and which didn't. - Enemy naval moves: When the enemies make their moves, most of the time you can briefly see there ships as they come in range of your own, their strength values, and in which direction they leave. This is all valuable information for making sound decisions for your own ships - but you only get this information one time and then you lose access to it - so when I go from theater to theater to make my moves, once I get to the naval side of things, I only have a vague recollection what had occurred and thus the moves are mediocre at best I would say. I could surely work around this issue by making screenshots or just recording the screen while the enemy moves are happening to have that info for later review, but I'd much prefer an ingame solution
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