Alamander
Posts: 147
Joined: 4/29/2020 Status: offline
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quote:
ORIGINAL: Alfred The design of the first turn move bonus was first and foremost, only for the benefit of the AI to allow it to achieve the historical day 1 moves. It was not designed to allow the Japanese player to permanently destroy the Allied historical structural capabilities before the Allied player has even had an opportunity to input any orders. The idea that Japan has to abuse the first move bonus in order to survive is just absolute nonsense. Once again a conclusion made by players who willfully not play the game according to its set victory conditions. Alfred The devs included the option to both play with an historical turn 1 or to begin the game on Dec. 8th for those who wish to do so. If you want to limit the Japanese opening move to what was done historically, why would you not just play one of these scenarios? BTW, DBB does removes the 2 magic move TFs in the home islands that can be used to "pick up" the Okinawa TF, so if this really bothers you, that option is also available. Again, Alfred, we are talking about picking up a couple of air support units, maybe a tank regiment, moving the TF at Okinawa out of harm's way, or moving around a couple CAs to act as a cover group. Compared to skipping steps in R&D to get 1945 aircraft in late 1942 or constantly modifying xAKLs to CMcs to get infinite mines, this is very small potatos. Following your logic, a house rule against hunting CVs would be not "willfully playing the game against set victory conditions:" whatever that means.
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