Frank W.
Posts: 1958
Joined: 10/18/2001 From: Siegen + Essen / W. Germany Status: offline
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[QUOTE]Originally posted by challenge [B]I live in Texas. My brain is permanently fried from the heat. :eek: I started with a random map (desert) and adding features to make it look like a real desert. It has a road and a town on the northern half (with trees even! The map generator did that). In the south was a big empty flat spot which, other than being boring to look at, was a shooting gallery. I added a row of steep hills to the the south and am in the process of putting in terrain features to make them rough, rocky and, otherwise difficult, wind-cut cliffs. North of that is a flat stretch of dunes, sand depressions and small rock fields. Then the section with the town and such begins and, with a few minor additions, I'm leaving that pretty much alone. What I'm going for is desert-escarpment effect. I've lived on a desert and the featureless, flat stuff is punctuated by abrupt rises when the wind has centuries to erode down to the rock. Then I'll put in the VHs. I should be finished today and I'll get it to you. Then you can look it over, decide if you want to fight on it and where you want to start from. Then we can set up the start lines and deploy. The start date can be anytime between March '41 and January '42 (the time frame of the North African campaign). ;) :p :D I haven't played in a while so I, of course, am eager to begin -- I've already figured out what my basic force is going to be. By the way: 4000 is about the max for a map this size and you may still end with a slug-fest. Manuevering takes room. [/B][/QUOTE] yeahh. but a ppl. in texas are used to heat. we in germany are not. but whole europe seems to have probs with the dryness. much fires and so on. even in finland, sweden and so it is hot. btw: if you are doing so much work with the map you should consider using it for self-build scen. hope the map is not to small ?
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