RangerJoe
Posts: 13450
Joined: 11/16/2015 From: My Mother, although my Father had some small part. Status: offline
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quote:
ORIGINAL: BBfanboy quote:
ORIGINAL: Dante Fierro I just read this suggestion on one of the forum posts, i.e. include an empty Amphibious vessel to pick up 'swimmers'. I'm wondering if any of the vets have any thoughts on this. First off, is moving an empty ship actually worth it? Are their often enough 'swimmers' to justify an empty Amphib vessel? What if there is space remaining on other Amphib ships in the TF, wouldn't this suffice for 'swimmers', or must a completely empty vessel be present? This is a nice tactical detail to the game that as a novice player I would not anticipate, but the suggestion was posted. That may be a suggestion in relation to a recent post by Alfred (our Guru on how things work in this game) that only one NAMED unit can be on a ship. If a ship with troops already aboard picks up "swimmers" from a sunk vessel, those swimmers lose their unit identity and just become troops to be added to the pools. The idea of the empty ship is that if it picks up swimmers from a sunk ship, the unit identity is preserved and you have a cadre to rebuild the unit. I have not seen this actually used to see if it works or not. The swimmers might lose their unit affiliation the moment they hit the water. Someone reported that a unit was on two ships that were sunk, escorts picked up survivors, dropped them off when the convoy docked - the rule is the first port that the convoy makes it to - then he was able to rebuild the unit.
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Seek peace but keep your gun handy. I'm not a complete idiot, some parts are missing! “Illegitemus non carborundum est (“Don’t let the bastards grind you down”).” ― Julia Child
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