LN59
Posts: 204
Joined: 1/28/2016 From: France Status: offline
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IMPORTANT! First of all, this discussion thread complements the one that Paullus created on 5/7/2017: "Tips for Scenario designer" which you will find in the header of this section. Please, see link below: https://www.matrixgames.com/forums/tm.asp?m=4280909 - Here those who wish can exchange questions and points of view; - THERE will be posted the summaries (diagrams, tables, tips, etc.) that will come out. As for files of more general interest, they will be posted in the "Submitted Play Aids and Misc files" section, here is the link: https://www.matrixgames.com/forums/tm.asp?m=4037028 One way not to overload those pages initiated by Paullus. Thank You in advance! ----------------------------------------------------------------------------------------------------------------------------------------------------------- Dear Friends, If you are interested in this thread, it will focus on the important development & tuning up phases of a Scenario's or a Campaign Game's design. With matters like: collecting the useful informations and data needed for an historical or semi-historical theme. How to use it when designing maps, orders of battle, giving it the best shape possible. Like: how to imagine - or reconstruct - the course of a real (or realistic) confrontation? How to "spare surprises" (bad or good) to the skillfull human opponent? We also could approach the implementation of a kind of "tactical acting-thinking fighting spirit" (even a strategical one?) for the AI to be more competitive ... Of course, we would take into account: a) the possibilities for it to follow a general "ATTITUDE" and some programmed "SPECIAL COMMAND(s)" like "DEFEND A HEX" [x,y] / "ATTACK A HEX" [x,y]; b) the game engine's limitations and (small friendly sign to Peter) the not too heavy improvements which could possibly be considered if they prove to be feasible. I already have a few small ideas behind my head. This, while giving (it's I'm hoping too) useful tools to get any player in the saddle when concerned in becoming a designer in his turn. This would allow us to discuss this subject without cluttering up the "Mods & Scenarios" pages devoted to the uploading of resources and scenarios intended for the members of the TotH community. We would be also sharing our tips and tricks, as well as explaining to the others our different ways to approach the scenario design. For my part, I will rely on "Neither Fear nor Mercy - CG" not because it would "become a model", but simply because it's a "work in progress" which perhaps would have the merit of being friendly and cooperative. Besides, in a way, it already is ... Keep You Safe and Healthy, and Your Loved Ones too. Welcome to You All! (To be continued ...)
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< Message edited by LN59 -- 8/14/2020 7:06:36 AM >
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"On ne passe pas !" The French soldiers' motto (Verdun, 1916) "One does not pass! The Covid-19 even less." Years 2020, 2021 motto, 2022 distant memory
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