zgrssd
Posts: 3385
Joined: 6/9/2020 Status: offline
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It is most important to compare Unit types with equal (or at least very even) values for Firepower and Armor Str. Stuff like 100 and 100, or 100 and 200. With 100 Armour Strenght (base HP + Armor), Hit Points equal Armor Design Roll. As was already said, that value is the same for both. Personally I even upgrade artillery armor, when I am doing a design pass. But only up to a certain degree: I doubt the usefullness of giving Artillery Battledress. Or even giving the average soldier battledress. Comparing Automatic Rifles to Advanced Machine Guns: - MG has x2 the firepower - However, for every attack value except Soft Defense, MG's also have an additional 2 divisor - The MG also costs 3 times the ammo. Wich can be both a Metal/IP issue, and a Logistics issue. - MG is more Expensive, both in production and Ammo Upkeep - Same amount of attacks, Max Attacks (how often it can be shoot per round), Food consumption, Recon and everything else If I would equlize their firepower while keeping their value, comapred to Rifles the MG would be: - x2 Soft Defense - x3 Ammo Consumption So using it everywhere has you paying way more metal - both Upkeep and Ammo - while only giving you more defense soft attack. Wich makes enemies less likely you attack you, killing themself walking into your troops.
< Message edited by zgrssd -- 8/4/2020 3:37:27 PM >
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