Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[1.04b11b] Game start with 0% taxes in capital zone

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Tech Support >> [1.04b11b] Game start with 0% taxes in capital zone Page: [1]
Login
Message << Older Topic   Newer Topic >>
[1.04b11b] Game start with 0% taxes in capital zone - 8/3/2020 5:47:03 AM   
demiare

 

Posts: 470
Joined: 6/20/2020
Status: offline
Sometimes games in 1.04 (IMHO I saw it during all betas) are starting with 0% income & sales tax in starting zone.

History classes used: Severe Violence and Survival Stress. Used detailed generation with no re-rolls & disabled corporations.

Link for turn 0 save: https://drive.google.com/file/d/1v09vNlYfEo4YId1g1zZR4SBdfqRwQver/view?usp=sharing.

This is not my actual game, so I guess this bug is easy to reproduce.

Hell, and I was so confused why I'm so poor at early games recently =/
Post #: 1
RE: [1.04b11b] Game start with 0% taxes in capital zone - 8/3/2020 12:45:59 PM   
ramnblam

 

Posts: 199
Joined: 6/9/2020
From: Australia
Status: offline
I can confirm this.

(in reply to demiare)
Post #: 2
RE: [1.04b11b] Game start with 0% taxes in capital zone - 8/4/2020 10:40:11 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Probably due to the following rule:

"In difficulty mode beginner or regular you’ll start the game with 20% Income Tax (and 0% Sales Tax). In difficulty mode hard or higher you will start without taxation."

I will add this to the manual the next revision.

best wishes,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to ramnblam)
Post #: 3
RE: [1.04b11b] Game start with 0% taxes in capital zone - 8/4/2020 10:49:03 PM   
ramnblam

 

Posts: 199
Joined: 6/9/2020
From: Australia
Status: offline
Why you do this to us Vic? :P

(in reply to Vic)
Post #: 4
RE: [1.04b11b] Game start with 0% taxes in capital zone - 8/5/2020 6:02:19 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: ramnblam

Why you do this to us Vic? :P


Well because initially all games where with 0% Tax and you first had to construct Interior Council. But this was to though for most, so I made some changes to help beginners :)

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to ramnblam)
Post #: 5
RE: [1.04b11b] Game start with 0% taxes in capital zone - 8/5/2020 10:51:02 AM   
demiare

 

Posts: 470
Joined: 6/20/2020
Status: offline

quote:

ORIGINAL: Vic
Well because initially all games where with 0% Tax and you first had to construct Interior Council. But this was to though for most, so I made some changes to help beginners :)


And how it's related to fun to have a mandatory first move (especially - to design it)? Why it should be an option at all - just reduce starting PP and and make us begin with Interior Council. Not even mention how sane is looking for any country be with NO taxes.

Same situation with starting Trucking Hub. We aren't receiving free LP like AI, so nationalizing it's a mandatory starting move.

There is no fun at all, at best - a simple and crude trap for newbies.

Imagine any RPG where you starting without weapons equipped so first move will be always to go into inventory. Is that fun? No.

(in reply to Vic)
Post #: 6
RE: [1.04b11b] Game start with 0% taxes in capital zone - 8/5/2020 12:39:31 PM   
Soar_Slitherine

 

Posts: 426
Joined: 6/7/2020
Status: offline
There's still the service tax and a tax on private-sector production. Effective income taxation requires a certain level of bureaucracy to keep track of everyone's income, which a post-apocalyptic society may lack. Besides, does the lack of income tax actually make going interior council first a no-brainer? There are other councils with extremely important early-game functions as well.

(in reply to demiare)
Post #: 7
RE: [1.04b11b] Game start with 0% taxes in capital zone - 8/5/2020 1:56:32 PM   
demiare

 

Posts: 470
Joined: 6/20/2020
Status: offline
quote:

ORIGINAL: Soar_Slitherine
Besides, does the lack of income tax actually make going interior council first a no-brainer? There are other councils with extremely important early-game functions as well.


"Others"? Only Model Design Council is mandatory no-brainer too (if we're about Hard+), Military design is very close to being mandatory, while energy and everything else is nice to have but it's a luxury .
And yes, lack of money will force you to make Interior Council 1-2nd if you aren't extremely lucky with first independent villages. As you need credits for:
1) Nationalize Truck Hub.
2) Salaries to workers & payments to hire new recruits.

P.S. Take in mind that for me "Unification" is broken OP on Hard+, so I'm ignoring it + playing with "Extreme violence" to have very few peaceful minors around.

(in reply to Soar_Slitherine)
Post #: 8
RE: [1.04b11b] Game start with 0% taxes in capital zone - 8/6/2020 3:25:50 AM   
ramnblam

 

Posts: 199
Joined: 6/9/2020
From: Australia
Status: offline
I nationalize the recycling facility and sell the surplus rare metal and fuel. Interior council is never worth it before model --> military.

(in reply to demiare)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Tech Support >> [1.04b11b] Game start with 0% taxes in capital zone Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.172