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Adding a new Zoom-In Layer

 
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All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: The Longest Day >> Tech Support >> Adding a new Zoom-In Layer Page: [1]
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Adding a new Zoom-In Layer - 7/8/2020 4:44:01 PM   
WMMangus

 

Posts: 21
Joined: 4/11/2013
Status: offline
I'm finding it increasingly difficult to tell the difference between units and terrain/trees, etc. Is there any way to add or change the level of the zoom-in feature to get closer to the action?

Larger monitor (32" diagonal) at 2560 x 1440 resolution looks great overall but seeing individual infantry units is really creating eye-strain for me.

Bill Mangus
Montclair, VA
Post #: 1
RE: Adding a new Zoom-In Layer - 7/8/2020 6:13:29 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
CC3/COI was the last/only CC game to have the zoom option in battle for the map/units. It doubled the map graphic image and used different infantry/vehicle graphics that were larger. Unfortunately at the time very few players used the feature due to lower resolution monitors of the time and wanting to see things further away. It sucked having tanks explode and having no idea where the shot came from.

It would be interesting if the code is still there and just not used???

< Message edited by Tejszd -- 9/20/2020 8:54:37 PM >

(in reply to WMMangus)
Post #: 2
RE: Adding a new Zoom-In Layer - 8/6/2020 11:48:40 AM   
Astalon

 

Posts: 9
Joined: 7/29/2020
Status: offline
Fully agree, would love to see the COI zoom feature on TLD, WAR and LSA. I find that extra level of zoom very helpful when playing COI.

(in reply to Tejszd)
Post #: 3
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