BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
|
quote:
ORIGINAL: jmalter quote:
ORIGINAL: Lowpe Anyhow, even were Alfred to declare that "Subs do not influence sigint" I would still probably play that way. It just feels good. There's prob'ly more than a few aspects of my gameplay that are purely, "This is the way *I* think it should work, so I'll do it my way b/c it satisfies my sense of realism." For example, when my TFs transit the Panama Canal, I task them to arrive to the closer side. On arrival they are sent to the port on t'other side. After the transit, they are ordered on to their destination. Since I play 2-day turns, this results in some delay! Part of me knows this is dumb b/c military convoys & combat ships would've been prioritized to burn through the canal at its maximum capacity, but I feel it's more 'realistic' to treat it as a substantial choke-point. I don't know that the RL transfer time is through the entire Panama Canal system, but there would be time spent in the locks waiting for filling or emptying of the lock and some sections between locks require slow speeds to prevent the ship's wake from causing landslides. An extra day for transit seems reasonable, but the three days the game imposes seems a bit much.
_____________________________
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
|