Malevolence
Posts: 1781
Joined: 4/3/2010 Status: offline
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I can't say for certain what the world building mechanics should produce. This could be working exactly as designed. However, I make note of these results for inspection. They appeared odd to me. For example, despite numerous re-rolls of the Biosphere step, there was no change to the significant results. New Game--scenario version #53. After a series of odd world building rolls, the final planet had a deadly respiratory and bio hazard environments, but remained perfect for terran-like agriculture. That seems odd, but I'm not a botanist (would there be enough plant nutrients in the soil too?) See the world building results below. I was already recording screenshots in anticipation of an issue. I assumed that some type of geological activity like volcanoes, etc. were impacting the environment (fluorine, sulfur dioxide), but no such issues appeared on the planet's map. The Geology report and Biosphere report, nonetheless, seemed mismatched. Device is Windows 10 Pro 64bit, version 2004 (v19041.421), Intel i7-1065G7 1.30Ghz, 16GB RAM. It is a Surface Pro 7, connected to 2560x1600 display monitor via USB-C. Intel Iris Plus integrated graphics. For reference, Game Build v 1.05-beta1; Scenario Build 1.05-beta1; Last Game Build used 1.05-beta1; Scenario Version Number #53. Assumed earth-normal atmosphere... (approximately) nitrogen 78%, oxygen 21%, argon 1%, carbon dioxide 0.5%, and traces of neon, helium, methane, krypton, hydrogen, nitrous oxide, carbon monoxide, and xenon. Near-average sea-level pressure 1013 millibars.
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< Message edited by Malevolence -- 8/8/2020 3:21:25 AM >
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Nicht kleckern, sondern klotzen! *Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
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