zgrssd
Posts: 3385
Joined: 6/9/2020 Status: offline
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quote:
ORIGINAL: Titi44 Does everything my troop and population need must come from SHQ ? I used to build farms around most city, hoping that troops would draw food from the nearest farm, sparring the need to draw it from SHQ when they are far from it. But I know wonder if the food does not a huge roundtrip, going to SHQ, then pinging back to the troop sitting on the farm.. Is there any use to decentralize resource production like food for troops or citizen ? Zones keep a inventory of 1 turn consumption (2 turns for food). If the stores are not filled from last turns production, they will import stuff from the SHQ. Troops are only fed from the SHQ. However, local farms still are advantage, within limits. It is mostly a mater of Logistics Consumption by the city (wich leaves less for the Unit Deliveries and refilling SHQ stores for next turn). But first we have to differentiate between the Population types: Population eats Private food (produced by private assets). If they run out of Private food, first they will use any emergency food (if you allow it). Emergency food does not use Logistics. If that fails, they will try to buy food from the traders, using Private credits. Again no Logistics useage. And the priority for upgrading that Private Dome farm is huge. So generally you do not need to worry about Private Food, except for having enough emergency food. Workers however eat public food, same as your Troops. And the same rate as your troops. This food has to be produced locally or imported. And importing food will cost a lot of logistics. Meanwhile, moving Water, Power and Fuel is free (with a decent chance of water being produced locally as well). Tactic: - Private Farms do produce some public food. So for small cities with limited workforce, you can rely entirely on the private farms kickbacks for feeding the Public Workers. And even sending any excess to the SHQ. - Generally large buildings are more worker and/or resouce intake efficient. So there is a drive towards focussing production in few cities, with higher tier buildings - If workers do exceed local private production however, food can quickly become a undue drain on the Logistics. Especially as water moves for free, it is usually better to build a local farm then importing food. It also tends to make the city more robust to logistics disruptions (as that will only affect water for one turn, not the food deliveries)
< Message edited by zgrssd -- 8/14/2020 8:34:35 PM >
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