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QOL: Currently-selected unit should be the default "target" for a strategem

 
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QOL: Currently-selected unit should be the default &quo... - 8/15/2020 6:49:57 AM   
TheSquid

 

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Joined: 5/5/2019
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For some reason I expected that if I had a unit selected, then brought up the strategem window and selected a strategem that could be applied to that unit, that the unit I had selected would be the one the strategem would be played on.

Unfortunately, it turns out that the strategem window had a different unit selected, so when I played the strategem, it was applied to a different unit instead!

Surely it makes sense to keep the currently-selected unit as the target?

On a related note, it would be handy if, when selecting a unit from the strategem window, that this unit would then become the selected one. That way, the unit window would update and one could see if, for example, there is already a syndic priest (or whatever) assigned to that unit, instead of the current way: close the strategem window, then select the unit on the map, remember what it was, then go back to the strategem window and ensure the correct unit is chosen and then apply the strategem.
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RE: QOL: Currently-selected unit should be the default ... - 8/15/2020 10:28:36 AM   
DTurtle

 

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I agree with that, but just as a tip: If you select a unit, there is a "strat" button on the unit tab at the bottom that you can click on in order to play strategems on that unit. If you select a OHQ unit, clicking on the "strat" button allows you to play posture strategems on that OHQ.

(in reply to TheSquid)
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RE: QOL: Currently-selected unit should be the default ... - 8/18/2020 1:32:27 PM   
TheSquid

 

Posts: 46
Joined: 5/5/2019
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How the hell did I miss that?

Damn, this is easily the second/third time I missed a UI feature in this game.

Thanks for the tip!


But even though that's likely the better/best way to play strats on units - I'd still want the unit selection to remain if selecting the strat screen - unless of course the chosen strat can't be applied to that unit anyway (in which case it won't matter).

(in reply to DTurtle)
Post #: 3
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