The_Serious_Strategy_Gamer
Posts: 19
Joined: 7/11/2020 Status: offline
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quote:
ORIGINAL: loki100 yes, with a few extra bits. Correct about manpower, indeed for what I call VP bombing (ie manpower + HI) the classic British payload is ideal. For industrial bombing, usually fewer but heavier is better (esp for U-Boats where the Lancaster's with the ultra-heavy bombs are very useful) Naval - yep If I go for fuel I revert to HE only. The British payload was designed for its target (they actually built terraces to German pre war standards to work out what burnt well). The idea is a small bomb blew open the roof and then the incediaries got into the attic space, from there the fire spread (this was researched in meticulous, quite horrible, detail by the RAF). They are not a sort of early napalm. For unit bombing, it becomes a bit complex. Interdiction is best done with rockets and/or lots of small bombs. Unit and GS missions are best with 500lb bombs but there are times when you want 1000lb. All this is hard to test so its a bit by feel, but its worth looking at the blast radius and attack values. In effect a unit dug into hilly terrain needs a big bomb to really disrupt them. The whole issue here is you want disrupted elements, those in turn don't fight in any subsequent ground combat. Outright kills are secondary. So the trade off between volume and size is situational. If I am hitting U-boats or tank production I go for few/heavy, if I am running interdiction I'll rely on many/light. 500lb bombs are pretty good for rail yards. Towards the end of the game, you start to get some odd load outs. The P-47s and I think the P-51s get a napalm option. This appears underwhelming in terms of losses but it disrupts a lot. Equally the US rocket/bomb combination is ideal. Its all a bit feng shui to be honest but have a look at the 2 AARs of swapped games between myself and Glorious Ruse. By the second game the allies had got tactical bombing to a level where it could dismantle anything. In return I bombed 2 US armoured divisions into oblivion. Thanks! Thought so, but overall the information in the manual and in-game all seems so fluffy when its even there.
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