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a couple bugs and a request

 
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a couple bugs and a request - 8/19/2020 9:36:36 PM   
Cpuncher

 

Posts: 354
Joined: 3/26/2019
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Just noticed these:
1. The properties screen of a resource has the Defense Bonus listed on the left column and Defense Values listed on the right. However on the upgrade screen of a resource, the left column says Defense Values though the numbers below are for Defense Bonus, and vice versa for the right column.
2. DE 102: If Axis already took London then this won't fire and the 7th Armored will deploy at Manchester without asking. However after ending the turn on the MPP collection screen UK is still charged 45 MPP for deploying 7th Armored to Egypt.

I'd also ask if possible to remove the specific locations for the deployment of many units. I know it adds a great flavor to the historical accuracy of the game. However, game often has progressed very differently in real play, and those locations could have become a terrible place. During my recent play, the French HQ arriving on 4/1/40, deploying it next to Paris means it would be immediately killed on the Axis turn while Paris was already under siege at the time. The French H Tank arriving on 5/1/40 would get encircled with 0 supply on the Axis turn, as Paris was not taken but both flanks already collapsed. Then the UK fighter arriving on 5/1/40 at Reading became free exp for the Axis when Sealion has already happened and London was in Axis hands. I suppose only if there is a strategic reason, like those Jap units deploying at various islands, otherwise please allow units to be deployed at all default locations to avoid such unwanted situations.

Also it will be nice to change the French HQ date to 3/29/40 and H Tank to 4/26 to coincide with the actual Allied turn dates. This will make them a bit more relevant.

< Message edited by Cpuncher -- 8/19/2020 10:04:13 PM >
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RE: a couple bugs and a request - 8/21/2020 1:19:46 PM   
Marcinos1985

 

Posts: 430
Joined: 1/22/2020
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French tanks are a good example - in fact, if GER is quick enough, you may be able not to field them at all, even if France continues the fight. There are plenty more examples - Italian destroyer in Mogadishu, British fleet in Indian Ocean, Baltic fleet and so on. Giving players some freedom to deploy them would be a nice addition to the game.

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RE: a couple bugs and a request - 8/24/2020 6:40:19 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
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1. Thanks this is now fixed on my end

2. This should now also be fixed for the next update as well

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RE: a couple bugs and a request - 8/25/2020 3:26:03 AM   
Cpuncher

 

Posts: 354
Joined: 3/26/2019
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Here is another issue that just happened to me:

Playing as Allies, after capturing London that was once lost to a daring German Sealion, I was all jubilant and ready to celebrate, only to find out there was no morale boost for such a success, and no penalty to enemy either what so ever. Come'on, when London was lost, there was huge boost to German and Italian morale, and moved Turkey heavily to the Axis.

I guess there could be game balancing issues since I did get a mobilization bonuses on US and USSR... but the following matter should really be fixed:

Now the game moves my capital back to London, fine, but then all my cities underwent a connection check, that is, every city that's not connected to a supply/industrial now all suffered strength losses, Belfast and it's port now is reduced to 4 and 5, while numerous UK cities in the whole world got 1 or 2 strength hit. So would it be possible to ensure no change to city strengths when UK moves her capital back to London?

< Message edited by Cpuncher -- 8/25/2020 9:46:19 PM >

(in reply to Hubert Cater)
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