Soar_Slitherine
Posts: 426
Joined: 6/7/2020 Status: offline
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Sales taxes come from your population buying goods from the traders, usually for the purpose of manufacturing luxury goods to boost their happiness. If you're getting nothing from your sales taxes, that indicates your population is too poor to afford luxury goods, which may be bad if you're having problems maintaining population happiness. Similarly, income taxes can indirectly reduce population happiness by reducing their ability to buy luxury goods, in addition to slowing down the development of your private economy (which may or may not be bad depending on how much access you have to population - which the private sector employs wastefully compared to the public sector, especially if you don't have any regime feats from the Commerce tree - relative to other resource constraints on your economic development). Export tariffs have been useful in my ongoing game. Since it's an underpopulated planet consisting of mostly unpopulated wilderness instead of minor regimes, the market had low capability to supply resources, and my neighbour hadn't had access to easy salvaging like I did so their market prices were heavily inflated (their metal price peaked at 77 credits/unit from what I saw). With a trade agreement active, that resulted in trade every turn and big, fat profits from my export tariffs. Alternatively I could've taken advantage by invading, but there is a mountain chain in the way and the other AI majors were in a similar situation at the time, so I decided another one a bit more distance away was an easier target.
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