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- 8/6/2003 4:04:06 AM   
rbrunsman


Posts: 1837
Joined: 1/31/2002
From: Phoenix, AZ
Status: offline
That's a good idea Capt. P. I'm going to start renaming my busted tubes as such to save on having to keep checking which one is broken.

Moving on... Even if your opponent renames his tubes, can't everyone with a little experience tell the difference you get in sound effects and shell holes between the 50 to 60mm, 80 to 81mm and 120mm mortars (Also, 75mm, 105mm and 150mm arty)? I hardly pay attention to what is displayed when the shells start falling. Watching and listening tells you all you need to know, IMHO.

_____________________________

Everyone is a potential [PBEM] enemy, every place a potential [PBEM] battlefield. --Zensunni Wisdom

(in reply to Jamminji)
Post #: 31
renaming - 8/6/2003 7:30:56 AM   
pbhawkin1

 

Posts: 158
Joined: 4/4/2001
From: Mudgee, Australia
Status: offline
Hi all,

I can't see too much of a problem with renaming units. If you are too lazy to carry out your own recon properly (ie right click the unit rather than just hover the cursor over the unit) then you deserve to be surprised :EEK:.
There are many accounts in real life in all wars of deceptions carried out to make the enemy think a particular unit(s) is somewhere it isn't. In fact one of the biggest was prior to D-Day when the Allies built huge numbers of fake tanks in Southern England as well as had whole divisions created (by fake radio traffic) in order to confuse the Germans as to what the size and composition of the invading force was! There are many more used by both sides.
I must add that I have never done this (or even thought about it) BUT do feel it is a legitemate tactic, especially as it is now in the public forum (if you can't be bothered to read the training centre posts then too bad you are doing yourself and your gaming a disservice).

Awaiting the howls of unfair play
:D

pbhawkins

_____________________________

Regards

(in reply to Jamminji)
Post #: 32
- 8/6/2003 9:08:18 AM   
rbrunsman


Posts: 1837
Joined: 1/31/2002
From: Phoenix, AZ
Status: offline
My two cents: Like pb says, if you're too lazy to right click, you deserve what you get.

For this very reason I don't change names myself because all the info my opponent needs is given to him with just a simple right click of the mouse.

_____________________________

Everyone is a potential [PBEM] enemy, every place a potential [PBEM] battlefield. --Zensunni Wisdom

(in reply to Jamminji)
Post #: 33
What would you do??? - 8/20/2003 6:30:11 AM   
Capt. Pixel

 

Posts: 1219
Joined: 10/15/2001
From: Tucson, AZ
Status: offline
If every enemy infantry unit coming at you was named 'Daisy Mae's Goat Herder Squad' and each vehicle was named 'Sweet Susie Smacker'. (that is, aside from ROFLYAO) ??

Why would the wise and wonderful programmers of SP and its many and various incarnations have the feature of renaming the unit if they hadn't intended for it to be used? Hmmmmm?? ;)

_____________________________

"Always mystify, mislead, and surprise the enemy, if possible. "
- Stonewall Jackson

(in reply to Jamminji)
Post #: 34
- 8/20/2003 4:49:27 PM   
Toontje

 

Posts: 345
Joined: 10/9/2002
From: The Netherlands
Status: offline
Renaming is iffy, first time I noticed it in a game I thought it was an OOB glitch. After that it doesn't work, it's a 1shot option.

I don't use it and don't like it to be used against me. Sure I can rightclick every unit, but at that time the fun factor is going down. I'd rather see a full minefield in a meeting engagement.

(in reply to Jamminji)
Post #: 35
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