Rob Gjessing
Posts: 525
Joined: 1/27/2003 From: Sydney Australia Status: offline
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Well yes it is! Sort of! Whilst the intelligence that you see isnt misleading or incorrect (although read below inrelation to hidden units and the fog of war), The reason I say this is because, there is always a chance that your best attack will fail, or will not go as well as you had planned. Whilst it is not stated as boldly as such - this sort of thing has has been taken into account in the fact that your best assault can always result in you 'rolling a 1' on the die (I hate referring to it like that.. ), which will not get you a good result. If you have been following the AAR between Chris and myself on [URL=http://www.wargamer.com/wachtamrhein/]Wacht am Rhein[/URL], you may have noticed that when I write my turns up I tend to say that my assault failed (when I rolled a 1) due to poor intelligence on my troops or spotters part, or because of the heroic actions of the enemy. Because that is probably what happened. In the game, it wont come up and say your assault was not succesful because of this, but thats what you can put it down to. There is always an element of chance - the fortunes of war - involved, and the die (and as stated earlier - every PC based war game uses the random factor - they just dont tell you about it) is used for this purpose. I think its effective. Just quickly - aware this is now turning into a long post - when you are playing with the hidden units setting, the first contact with enemy units - where you are not adjacent to them, will give you a silhouette of the units you have exposed, but the fog of war will not allow you to see what sort of unit it is.. is it strong ARM, INF, or an ENG unit. You can use this quite effectively to feint attacks.. [Whoosh!]
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