dwesolick
Posts: 593
Joined: 6/24/2002 From: Colorado Status: offline
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All of the changes sound great!!!!!!!!!! WitP sounds like it is shaping up as the best wargame...EVER! (Until Matrix does a WitP-style Russian Campaign :) ) A simple way to handle base demolition might be something like this: A player would click the "base demolition" button and (starting by the next turn) the fuel and supply in the base would immediately degrade...perhaps by 5%, 10%, or 20% per turn, depending on number of engineers in hex. If no, or few, engineers, then 5%, if lots, then 20%. This seems like it would provide a DIS-incentive to players setting demolition too early, they would, after all, be blowing up their own supplies, and, in case the base was held, or the enemy went elsewhere, the player would have to laboriously rebuild. I guess it could work the same for demolition of airfields/ports/oil fields. Say, 1 point reduction every two or three turns with few engineers, 1 point per turn with lots of engineers. Just thinking out loud. Either way, the game is going to be great. Can I just buy my copy now????:D
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"The Navy has a moth-eaten tradition that the captain who loses his ship is disgraced. What do they have all those ships for, if not to hurl them at the enemy?" --Douglas MacArthur
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