worr
Posts: 901
Joined: 2/7/2001 Status: offline
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[QUOTE]Originally posted by Joel Billings [B]In any scenario (but intended for smaller map scenarios), any base can be set to gain automatic supplies, fuel, resources and/or oil at a preset daily rate. In scenarios with production on (like the main campaign game), only the USA base gets preset daily amounts of these items. Japan must use their factories to produce supplies and to turn oil into fuel. This happens wherever the factories are located assuming they have sufficient resources and manpower to operate. The preset ability arrival into bases (like Truk, Noumea and Brisbane in UV) is allowed in the editor so we can make scenarios similar in scope to UV that do not include the full map and/or the full production system. Basically, WitP can be used to create multiple UV type scenarios. Hope this answers your questions. [/B][/QUOTE] I understand about the scenarios...was thinking more of the longer campaign. Even in UV I've often thought it would be nice to move a preset supply base like Noumea up the chain of Islands to say Rabaul once it is captured. For even before the capture of Rabaul....you really don't have the supply ships to keep everyone as "plump and happy" as you would like with a full campaign. Not only the distances, but the wear and tear on ships, limits your ability to sustain an offensive for long. Now that makes sense...but given the longer ranges, and the longer time spans...it is hard for me to imagine using a preset supply point that is close to the battle in 1942, but far in 1945 to still get the job done given the scope of UV as I now experience it. What I am asking about are "mobile" supply points. These fixed supply points that are original ports of departure for supply ships would then move with the advance once a major base was established. So for example...you start with Noumea. Then you can move to say Truk. Then Saipan, etc....not too many points along the way, but enough to make the game less tedious for supply. You can only change it every two years, only after the enemy has been cleared out of so many miles from the base, etc...or other such stipulations. Either that...or you just need way more supply ships to make an advance happen. Because at present in UV it seems you'll run out of supply fast. This improved with later patches, btw...but it still seems like it would run out. Worr, out
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