RangerJoe
Posts: 13450
Joined: 11/16/2015 From: My Mother, although my Father had some small part. Status: offline
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quote:
ORIGINAL: warspite1 quote:
ORIGINAL: Zovs As a long time SPI and DG War In Europe (WIE) (and the CWIE2 game) player of WIE Bob (aka Curtis Lemay) is not giving WIE it's proper perspective. In that game there is a Political game as well and Bob (I don't know why he uses a dead general's name instead of his own, but then again I am sure warspite's mother did not name him after a battle ship, but then again...and I don't think Ranger Joe's mom called him Ranger, but then again...,lol) is mis representing WIE. Anyway, in SPI the Political game has Political Points are awarded based on Axis and Allied actions, which can be either positive or negative and then depending on where the Political level is certain (predetermined things, like Italy activating or Bulgaria joining the Axis, or the US entering early) take place. So what Bob is not showing is in a real game of WIE its very very risky for the Germans to go after Spain (and as pointed out by warspite) and it makes not sense, since if you can do enough they will activate on the Axis side, but here is the rub that Bob has not stated (and others have) the Germans only have so much Production points to purchase new units (i.e., infantry divisions and static divisions) and you have to have the correct number of Garrisons in place or partisans (which can turn out to be quite nasty) will pop up. Poland and France have to be garrisoned. Poland requires 15 divisions (as does Turkey), and Belgium, Netherlands and Denmark each require 2 divisions each, Greece and Portugal each require 5 divisions, Norway, Sweden and Switzerland (which is impassible) each require 10 divisions and lastly, France, Spain and the UK require 30 divisions each in that game. So just taking WIE with the proposed Med option, with the Axis accepting Vichy France, they would already have to keep 56 divisions (France, Poland, Belgium, Netherlands, Denmark and Norway) in Garrison. They start the 1940 CG with 120 Infantry divisions (in Germany and 15 in Garrison in Poland), 10 Pz Divisions, 6 Mech Divisions, 1 Cav division and 1 security division. Usually in WIE a somewhat seasoned player can take France out in 6-10 turns, I think the average is about 8 to 10 turns. The best I know of is myself, I took out France (using various new rules) in 4 turns (in CWIE2). That leaves 64 German divisions to attack Spain, but that does not count the Political cost of doing so, nor the preparation needed for Russia NOR the losses incurred taking out France (usualy 10 to 20 Divisions flipped). From my memory, I can't recall anyone going for Spain, if they did they forgo Russia in 41 and risk Russia attacking in 42. I have seen and heard more going for Sealion and that in that game is very costly (heck Norway is a giant pain in the buttocks in that game to take in one turn, if the Germans don't the British and French send 1-4 divisions into Norway to cause havoc. So Bob is not representing WIE very well, most likely since he has not even played it in decades. I have played it many times and in the CWIE2 version I was a play tester and helped with the scenario design (mainly to get the SPI rules in place over the DG ones). So warspite and Ranger Joe have both made many valid points. Lastly, anyone staking any validation or historical reference in Wikipedia is a fool. Anyone can create an account, sign into Wikipedia and edit the content to their hearts content, how valid is that data now? Worthless. warspite1 Thanks for this helpful contribution Zovs. I wonder why there was no mention of the political? What I find so strange is that he is prepared to accept the rules of a game as being some sort of fact, and what would definitely happen. The obvious example is Rule 13b (okay it may not be 13b ). The fact that the game states Spain surrender on taking the capital means it must happen that way in any counter-factual. He seems to fail to understand that the rule could have been written that way for a number of reasons: e.g. counter limitations as some Spaniards fought on while others surrendered, or it was just too complicated to incorporate into the game mechanics etc etc. Instead it should be for us as war gamers and military enthusiasts to come up with our take on the situation and put across possible outcomes based on all the pertinent factors we can think of. I am particularly interested to hear you mention the number of divisions required for occupation. That accords similarly to Yugoslavia/Greece in real life. Presumably in the game the Axis can't just pile Spain full of Italian divisions? I agree with you about Wiki, although I don't actually have any problem with the sentence he is quoting. The sentence is fine, the problem is that he is using that sentence as some sort of proof for what Japan would have done without a Barbarossa and that is simply not the case. By the way you are right, mummy warspite didn't name me after the greatest warship ever (FACT) , I chose that for obvious reasons. By the way why Zovs as an avatar if I may ask. +1 For me, Wiki is a starting point. I may not go farther for some subjects but for others I don't even go there. Why would Little Bennie even want to attack Spain and remove Franco? Italy helped Franco in Spain more than Germany did. Nobody named me a Ranger, I am one. The greatest warship was that little PT Boat that Greyjoy used to sink the Yamato with just one old torpedo.
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Seek peace but keep your gun handy. I'm not a complete idiot, some parts are missing! “Illegitemus non carborundum est (“Don’t let the bastards grind you down”).” ― Julia Child
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