ncc1701e
Posts: 7380
Joined: 10/29/2013 From: Utopia Planitia Fleet Yards Status: offline
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ORIGINAL: AlvaroSousa June 5th 1.00.08 Beta 1 Change reduced Italian partisans to zero Change Iraq aligned to the UK instead of the USSR when the Axis declares war on them Change Cherbourg now has a non-rugged terrain to allow A.I. to take the hex Fixed trade removal of new merchants used in convoy menu Added yes no to saving a game Fixed reset undo after a general is added to the HQ Fixed neutral countries may now place airfields Improved minor A.I. routines Fixed minor fleet bugs previously unnoticed Scenarios updated Manual updated June 11th 1.00.08 Beta 2 Fixed event scripts $ChangeEntry for Spain, Portugal, Norway, Italy events Fixed oilers and air transports are the only items that are used by the minor country for the minor country due to their logistics use. Minor country oilers are only used when the fleet is all of that minor country. Otherwise the first major power in the list of a fleet is the country who's oilers will be used on a fleet resupply. Changed how minors show support items so it only shows the items its units use Change to Unity Engine 2019 Updated edit unit stats in editor to only show stats that the unit type uses Added to options window in game toggle full screen to windowed mode Removed old intro window to WarPlan June 17th 1.00.08 Beta 3 - BIG changes... read carefully Change fighter bombers advancements gets a boost Change tank destroyer bonus changed from +2 to +3 Changed broke down all the French corps in North Africa to divisions Changed the number of units France needs to keep in the colonies to prevent Italy from becoming a full Axis ally. 2 units are required in each colony except Tunisia where 3 units are required Reduced French colony unit experience to 40% matching main land units Fixed invasion/disembark popup messages Added water road logistics for Leningrad Each country now has specific main supply sources on the map July 10th 1.00.08 Beta 4 Change the Turkish rail above Ankara to road and lowered the port size from 6 to 3 at 192,34 Change Paratroopers now lose 24% of their effectiveness when successfully dropping +8% more per enemy land unit they are next to. Fixed undo rail move air unit wasn't returning the rail cost Added shows game version in multiplayer challenge list (will only affect new challengers next update) Fixed neutral major powers air units resetting their mode to support every turn the game is loaded Fixed formatting for strategic bombing damage to make sure it matches occupier's value Fixed air transport flying air supply in bad weather Fixed specialty undo error Change having scorched earth or being a major power yields partisan units on the map Change after an invasion units will have 50% of their operation points or 2 operation points, whichever is smaller remaining Added land and air units can change their advancement at a cost of 10% experience taking the lower of the two advancement levels Added new resource and flag for limited supply source. This extends map supply levels like a main or port supply while not adding stockpile Game, scenarios, rules, modding document, scenario notes updated July 11th 1.00.08 Beta 42 Corrected from beta 41 the issue with a major power's capital being relocated causing menu crashes Fixed air resupply infinite effectiveness bug Fixed air unit railing on one operation point bug Fixed naval units moving into blizzard sea areas Fixed new researchers, hopefully July 11th 1.00.08 Beta 5 Added text line under unit stats in production to show how many are in queue. Fixed victory points adjusted for major powers still active for time remaining in game Fixed beach control when out of supply Fixed raider mode working while in port for naval detection Added Canadian HQ + Guy Simonds general Removed Canadian wargamers revolt because Canada didn't have an HQ and Guy Simmonds Moved Greek HQ to near Athens for a better defense Removed Yugoslavia event for joining Axis - too easy for Germans to get it 100% of the time Added North African Campaign scenario 1941-1943 (only works with beta 8U5 July 25th 1.00.08 Beta 6 Added color/white text toggle in options for color blind players Added ability to specific which alliance can use a naval loop Fixed transport loss bug in naval vs transport combat Change transports units will not be auto destroyed on a hit. They will take normal damage and triple effectiveness loss Improved selector and unit interaction to avoid map errors Fixed A.I. interceptors Added blockade locations to Gibraltar and Malta - 1 enemy naval group next to the port stops all supply. 1 friendly naval group next to port allows all supplies Change invading units now take damage for every 10 strength of defenders not every defender. August 6th 1.00.08 Beta 7 Fixed search popup Fixed created countries will now popup units at the same turn they become a country. This mostly applies to Vichy France Fixed Blue Division text Fixed Kerch pass so USSR doesn't get port supply in Rostov if pass is controlled by Axis Fixed Finland moving into USSR captured territory when neutral Fixed stack overflow error when A.I. gets stuck trying to build units at low logistics ###North Africa scenario Fixed typos Gave supply trucks to Axis Fixed manpower and logistics issues with Italians
< Message edited by ncc1701e -- 9/6/2020 11:52:47 AM >
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Chancellor Gorkon to Captain James T. Kirk: You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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