Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[Logged] Chasing jamming signal

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> [Logged] Chasing jamming signal Page: [1]
Login
Message << Older Topic   Newer Topic >>
[Logged] Chasing jamming signal - 10/3/2020 12:31:55 PM   
guanotwozero

 

Posts: 651
Joined: 12/27/2013
Status: offline
Due to enemy jamming, 'ghost' flights appear in an AAW patrol zone for (usually) 10 seconds at a time. Each time my patrolling fighters turn towards them and often go offensive, wasting fuel. Over time this can significantly reduce endurance on patrol.

Is this WAD? It seems to me it would be wise to delay 10 seconds just to see if it's real before engaging afterburners. If so, would it be possible to configure a delay before chasing a target, especially one known to be jamming?

In the save Gator39 is turning towards the nearby ghost.

1147.4


Attachment (1)

< Message edited by Rory Noonan -- 10/5/2020 2:15:24 AM >
Post #: 1
RE: Chasing jamming signal - 10/4/2020 7:41:35 PM   
KnightHawk75

 

Posts: 1450
Joined: 11/15/2018
Status: offline
Seems most WAD, as that's kind of the idea right, part of good EW is making the opponent chase ghosts.
I think what you're seeing at the point of the save and in that zone is less enemy jamming (i could be wrong) creating the ghost contact itself and more SAT based SIGINT from sat's on the other side of the earth doing detection and getting it wrong (or probably combo of both). I love this scenario btw, but I ended up removing lots of the sats and just creating a couple of my own geo-synced closer in theater because they ended up throwing off detection of closer\better sensors who had a much better general fix on things without the sat's 5000+ miles away polluting the triangulation.

That said when I load your save in 1147.11 that ghost quickly goes away, and then doesn't come back, maybe somethings been refined in this regard since then (still get ghosts just not there, and the sat detections seem to cap aroun 4000nm, or maybe luck of timing idk), it seem.

I definitely see your point though when it comes to using afterburner (vs cruise or mil). I'm trying to think of a middle ground, like since I presume it inherently knows it's a bs contact (there is no unit linking back to the contact) I wonder if could check that and use cruise or military power instead in those cases. Then again if you're paying close attention you'd then be able to use it as a sort of give away that AB wasn't in use. Have you tried setting the attack speed option on the AAW patrol setting (and reapply to all affected), to military speed, it might be a compromise to at least keep them from using burners without screwing things up too much for engaging real contacts.



< Message edited by KnightHawk75 -- 10/5/2020 12:51:15 PM >

(in reply to guanotwozero)
Post #: 2
RE: Chasing jamming signal - 10/5/2020 2:15:34 AM   
Rory Noonan

 

Posts: 2816
Joined: 12/18/2014
From: Brooklyn, NY
Status: offline
Logged for investigation.

0014161

_____________________________


(in reply to KnightHawk75)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> [Logged] Chasing jamming signal Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.441