LargeSlowTarget
Posts: 4443
Joined: 9/23/2000 From: Hessen, Germany - now living in France Status: offline
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quote:
ORIGINAL: Pascal_slith Back after a few years and I just discovered this work by good ole veteran Large Slow Target. Downloaded it and looking through the database in the next few days. I have a huge treasure trove of electronic resources I can share if you need more details on things. One question for LST: I wrote many years back about the excessive ship fuel sitting around in all the ports on the map. I haven't looked at the database just yet, but did you reduce the starting amounts in all the ports around the map in any substantial way? I'll check in the morning. Yes, I did reduce fuel levels at some ports like the Pescadores and Amami Oshima and a few others, but probably could reduce at more places. Biggest reduction IIRC was at Truk which went from 217200 in the DBB base scenario to just 17200, along with a huge reduction in port and airfield size. In 1941 Truk wasn't the "Gibraltar of the Pacific" and the major fleet base it became later due to the Guadalcanal campaign. Heck, it didn't even had an airbase. To quote from combinedfleet.com : "However, in strict observance of the postwar naval treaties, Japan did little to establish a naval base there. At the outbreak of the Pacific War, there was only one half of a completed airstrip on Takeshima (Bamboo Island), a small island less than 1,000 meters long. There was no underground oil storage, nor any repair facilities on land." I believe that the scenario design of stock and (maybe to a lesser extend) DBB scenarios has been based on the assumption that the majority of campaigns played will feature a human Allied player vs. Japanese AI, consequently the Japanese AI has received a lot of (ahistorical) help in regards to base sizes, supplies and fuel available, magic TF movement etc. Looking forward to receive your comments and ideas for improvement.
< Message edited by LargeSlowTarget -- 12/14/2021 1:29:22 PM >
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