Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Commander Task Force: Call for volunteers!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> RE: Commander Task Force: Call for volunteers! Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Commander Task Force: Call for volunteers! - 9/24/2020 8:27:36 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Thanks Andy77 and Bob, but that is just too much data for me to sort through, both of those spread sheets look overwhelming and I don't think I can contribute to them sorry. Good luck.

Once they are in the game, I am assuming you can assign Leaders to HQ units and they provide some type or kind of benefit to the game?

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Curtis Lemay)
Post #: 31
RE: Commander Task Force: Call for volunteers! - 9/25/2020 12:57:53 AM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: Zovs

Once they are in the game, I am assuming you can assign Leaders to HQ units and they provide some type or kind of benefit to the game?


Commanders are assigned to Formations, if the scenario designer chooses to do so. They have a "Flag" unit that they are located in (and they can "transfer" the flag to other units in-game as desired).

Benefits/liabilities are the tactical skills of the commander, among other factors.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Zovs)
Post #: 32
RE: Commander Task Force: Call for volunteers! - 9/25/2020 11:59:46 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Very interesting, looking forward to that piece.

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: Zovs

Once they are in the game, I am assuming you can assign Leaders to HQ units and they provide some type or kind of benefit to the game?


Commanders are assigned to Formations, if the scenario designer chooses to do so. They have a "Flag" unit that they are located in (and they can "transfer" the flag to other units in-game as desired).

Benefits/liabilities are the tactical skills of the commander, among other factors.



_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Curtis Lemay)
Post #: 33
RE: Commander Task Force: Call for volunteers! - 10/10/2020 6:53:07 PM   
andy77


Posts: 39
Joined: 11/16/2017
From: Russia
Status: offline
I am actively working on compiling a list of Soviet generals of WWII


(in reply to Zovs)
Post #: 34
RE: Commander Task Force: Call for volunteers! - 10/11/2020 1:04:15 PM   
UnionWarDog

 

Posts: 47
Joined: 11/3/2018
Status: offline
Curtis Lemay,

I would be able to offer the complete leader/commander database for the ACW if you want. I have an excel file containing the complete ACW OOB details for a game I built. Let me know if you want it. The commanders only have 2 ratings...command and leadership numbers...1 to 6 (6 being the highest rating).

BRD!

< Message edited by UnionWarDog -- 10/11/2020 1:15:45 PM >

(in reply to andy77)
Post #: 35
RE: Commander Task Force: Call for volunteers! - 10/11/2020 1:05:42 PM   
UnionWarDog

 

Posts: 47
Joined: 11/3/2018
Status: offline
Really glad to see this missing feature added to the game. The 2 main reasons I left was because of leaders missing and a good Victory result screen (quick victory overview screen showing loses and objective totals). Looks promising again to maybe purchase the latest TOAW game. :)

BRD!

< Message edited by UnionWarDog -- 10/11/2020 1:16:30 PM >

(in reply to UnionWarDog)
Post #: 36
RE: Commander Task Force: Call for volunteers! - 10/11/2020 1:21:11 PM   
UnionWarDog

 

Posts: 47
Joined: 11/3/2018
Status: offline
Curtis Lemay,

Just to confirm, the Leaders file/table will be editable? Can we add leaders and images as needed? That might make it easier and quicker to release the update. People can provide info/updates/images as it continues to grow. To wait for all the leaders from the major world conflicts is a monster task and might never get completed. ;o)

(in reply to UnionWarDog)
Post #: 37
RE: Commander Task Force: Call for volunteers! - 10/11/2020 2:00:58 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: andy77

I am actively working on compiling a list of Soviet generals of WWII



I'll want a copy of this when you finish. But note that, for the Soviets, we're just including commanders that commanded armies or larger - with the occasional exceptional exception. (Space limitations).

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to andy77)
Post #: 38
RE: Commander Task Force: Call for volunteers! - 10/11/2020 2:02:37 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: UnionWarDog

Curtis Lemay,

I would be able to offer the complete leader/commander database for the ACW if you want. I have an excel file containing the complete ACW OOB details for a game I built. Let me know if you want it. The commanders only have 2 ratings...command and leadership numbers...1 to 6 (6 being the highest rating).

BRD!

CSA and USA are done already (see the posted spreadsheet). I'll entertain criticism, though.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to UnionWarDog)
Post #: 39
RE: Commander Task Force: Call for volunteers! - 10/11/2020 2:03:41 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: UnionWarDog

Curtis Lemay,

Just to confirm, the Leaders file/table will be editable? Can we add leaders and images as needed? That might make it easier and quicker to release the update. People can provide info/updates/images as it continues to grow. To wait for all the leaders from the major world conflicts is a monster task and might never get completed. ;o)

Correct. Just as designers can create their own equipment via the editor, they can create their own commanders.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to UnionWarDog)
Post #: 40
RE: Commander Task Force: Call for volunteers! - 10/11/2020 3:25:39 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
Here's the latest spreadsheet:

Note that 2132 commanders have been finished.

Attachment (1)

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 41
RE: Commander Task Force: Call for volunteers! - 10/11/2020 5:05:37 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: UnionWarDog

Curtis Lemay,

Just to confirm, the Leaders file/table will be editable? Can we add leaders and images as needed? That might make it easier and quicker to release the update. People can provide info/updates/images as it continues to grow. To wait for all the leaders from the major world conflicts is a monster task and might never get completed. ;o)

Correct. Just as designers can create their own equipment via the editor, they can create their own commanders.


Then why is so much time and effort being spent on something as subjective as a commanders worth?

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to Curtis Lemay)
Post #: 42
RE: Commander Task Force: Call for volunteers! - 10/11/2020 5:30:56 PM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
quote:

ORIGINAL: Lobster
Then why is so much time and effort being spent on something as subjective as a commanders worth?

This is my thought as well. While I'm very glad to be getting commanders, in my view anyone designing a scenario will have done enough research to have their own clear ideas about commander ratings, so I don't really see the utility in a big pre-made commander database with subjective and internally inconsistent ratings.




(in reply to Lobster)
Post #: 43
RE: Commander Task Force: Call for volunteers! - 10/11/2020 8:20:55 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: Lobster


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: UnionWarDog

Curtis Lemay,

Just to confirm, the Leaders file/table will be editable? Can we add leaders and images as needed? That might make it easier and quicker to release the update. People can provide info/updates/images as it continues to grow. To wait for all the leaders from the major world conflicts is a monster task and might never get completed. ;o)

Correct. Just as designers can create their own equipment via the editor, they can create their own commanders.


Then why is so much time and effort being spent on something as subjective as a commanders worth?

By that line of reasoning, we shouldn't provide equipment parameters either - designers can set them themselves as well.

Not every designer will want to edit his own equipment, or commanders.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Lobster)
Post #: 44
RE: Commander Task Force: Call for volunteers! - 10/12/2020 12:30:42 AM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
quote:

ORIGINAL: Curtis Lemay



By that line of reasoning, we shouldn't provide equipment parameters either - designers can set them themselves as well.




And that is exactly what has been done by several people. But equipment isn't nearly as subjective as, did Monty do so well in North Africa because he sorely outnumbered the Germans or was he really an excellent general?

Would have rather seen all that time spent on fixing/expanding the game. Just getting the names and ranks together would have been adequate. Water under the bridge.

< Message edited by Lobster -- 10/12/2020 12:32:18 AM >


_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to Curtis Lemay)
Post #: 45
RE: Commander Task Force: Call for volunteers! - 10/12/2020 1:40:31 AM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: Lobster

quote:

ORIGINAL: Curtis Lemay



By that line of reasoning, we shouldn't provide equipment parameters either - designers can set them themselves as well.




And that is exactly what has been done by several people. But equipment isn't nearly as subjective as, did Monty do so well in North Africa because he sorely outnumbered the Germans or was he really an excellent general?

Would have rather seen all that time spent on fixing/expanding the game. Just getting the names and ranks together would have been adequate. Water under the bridge.

Getting the names right, the picture right, and the dates of rank right was 90% of the task.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Lobster)
Post #: 46
RE: Commander Task Force: Call for volunteers! - 10/12/2020 3:12:20 AM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: Lobster

quote:

ORIGINAL: Curtis Lemay



By that line of reasoning, we shouldn't provide equipment parameters either - designers can set them themselves as well.




And that is exactly what has been done by several people. But equipment isn't nearly as subjective as, did Monty do so well in North Africa because he sorely outnumbered the Germans or was he really an excellent general?

Would have rather seen all that time spent on fixing/expanding the game. Just getting the names and ranks together would have been adequate. Water under the bridge.

Getting the names right, the picture right, and the dates of rank right was 90% of the task.


This:

quote:

ORIGINAL: Curtis Lemay

Correct. Just as designers can create their own equipment via the editor, they can create their own commanders.


Like I said, doesn't matter now and it wouldn't have mattered in the beginning since you would have gone ahead with it regardless of what anyone said. It was all something the scenario designers were capable of doing on their own but is of no consequence now. It's just sad all that time was lost.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to Curtis Lemay)
Post #: 47
RE: Commander Task Force: Call for volunteers! - 10/12/2020 12:48:52 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline
quote:

ORIGINAL: Curtis Lemay

In my instructions, I suggested that no one should rate above Napoleon. But I also left plenty of range.


Like a lot of famous generals, Napoleon benefited a lot from his conditions: leading a mass army against long service regulars. Napoleon could handle his forces in a relatively reckless way which he knew his opponents would be constrained from imitating since their armies were irreplaceable.

That's not to say Napoleon wasn't a good general- but I'm really sceptical of ratings like this. Again, how far can Rommel's results be attributed to individual genius rather than to the generally excellent quality of officers at all levels in the Wehrmacht in general and the panzertruppen in particular? Alexander the Great inherited the world's finest army from his father, etc. etc. etc.

Then, too, how reasonable is it to rate these "offensive" or "defensive" skills as absolutes? It was very apparent in the latter part of Napoleon's and Rommel's career that their skills didn't translate well when handling larger forces. From 1812 onwards, Napoleon rated between unimaginative to outright clumsy. Rommel for his part was hardly dazzling once he traded a modest-sized panzer korps for an Army Group- and in fact even in Africa he largely just went off to lead whichever panzer division was going to be at the front.

Finally- who's the player? Is Napoleon acting as a subordinate to the player and doing his dirty work for him, or am I getting some sort of bonus for "being" Napoleon? At all but the most strategic levels, most of the work of these senior generals is actually being done by the player.

I'm no doubt too late to the party on this- but this seems to be a feature that belongs in Europa Universalis or Panzer General- not in TOAW.

< Message edited by golden delicious -- 10/12/2020 12:56:06 PM >


_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Curtis Lemay)
Post #: 48
RE: Commander Task Force: Call for volunteers! - 10/12/2020 1:53:56 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: Lobster

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: Lobster

quote:

ORIGINAL: Curtis Lemay



By that line of reasoning, we shouldn't provide equipment parameters either - designers can set them themselves as well.




And that is exactly what has been done by several people. But equipment isn't nearly as subjective as, did Monty do so well in North Africa because he sorely outnumbered the Germans or was he really an excellent general?

Would have rather seen all that time spent on fixing/expanding the game. Just getting the names and ranks together would have been adequate. Water under the bridge.

Getting the names right, the picture right, and the dates of rank right was 90% of the task.


This:

quote:

ORIGINAL: Curtis Lemay

Correct. Just as designers can create their own equipment via the editor, they can create their own commanders.


Like I said, doesn't matter now and it wouldn't have mattered in the beginning since you would have gone ahead with it regardless of what anyone said. It was all something the scenario designers were capable of doing on their own but is of no consequence now. It's just sad all that time was lost.


No time would have been lost if there had been sufficient volunteers. I could have been spending this time coding if I had a few more Josants.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Lobster)
Post #: 49
RE: Commander Task Force: Call for volunteers! - 10/12/2020 2:00:51 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
quote:

ORIGINAL: golden delicious

quote:

ORIGINAL: Curtis Lemay

In my instructions, I suggested that no one should rate above Napoleon. But I also left plenty of range.


Like a lot of famous generals, Napoleon benefited a lot from his conditions: leading a mass army against long service regulars. Napoleon could handle his forces in a relatively reckless way which he knew his opponents would be constrained from imitating since their armies were irreplaceable.

That's not to say Napoleon wasn't a good general- but I'm really sceptical of ratings like this. Again, how far can Rommel's results be attributed to individual genius rather than to the generally excellent quality of officers at all levels in the Wehrmacht in general and the panzertruppen in particular? Alexander the Great inherited the world's finest army from his father, etc. etc. etc.

Then, too, how reasonable is it to rate these "offensive" or "defensive" skills as absolutes? It was very apparent in the latter part of Napoleon's and Rommel's career that their skills didn't translate well when handling larger forces. From 1812 onwards, Napoleon rated between unimaginative to outright clumsy. Rommel for his part was hardly dazzling once he traded a modest-sized panzer korps for an Army Group- and in fact even in Africa he largely just went off to lead whichever panzer division was going to be at the front.

Finally- who's the player? Is Napoleon acting as a subordinate to the player and doing his dirty work for him, or am I getting some sort of bonus for "being" Napoleon? At all but the most strategic levels, most of the work of these senior generals is actually being done by the player.

I'm no doubt too late to the party on this- but this seems to be a feature that belongs in Europa Universalis or Panzer General- not in TOAW.

Nice to see you back, Ben. But all the above is entirely at the prerogative of the designer. They can choose whether to include Napoleon or Rommel commanders. They can choose to modify their ratings. Note that Rommel's ratings may suffer upon promotion if he is given a low "Organization" rating (which he has been). And what of his units receive his bonus will depend upon their "Command Radius" and how far he's from them. Finally, note that these are tactical ratings: the player is the operational commander - tactics take place under the hood.

< Message edited by Curtis Lemay -- 10/12/2020 9:26:22 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to golden delicious)
Post #: 50
RE: Commander Task Force: Call for volunteers! - 10/12/2020 5:05:03 PM   
UnionWarDog

 

Posts: 47
Joined: 11/3/2018
Status: offline
Hi Bob,

If your looking for volunteers to help crunch numbers or add the images, I'm available to help. Just let me know how I can assist and I'll see what I can do.

BRD!

(in reply to Curtis Lemay)
Post #: 51
RE: Commander Task Force: Call for volunteers! - 10/13/2020 6:26:19 AM   
andy77


Posts: 39
Joined: 11/16/2017
From: Russia
Status: offline
quote:

ORIGINAL: Curtis Lemay
I'll want a copy of this when you finish. But note that, for the Soviets, we're just including commanders that commanded armies or larger - with the occasional exceptional exception. (Space limitations).

Ok, I understand you. I selected only army commanders from my large table, so I got 250 names. I will try to make them faster. And leave the big table for the FITE2 level scenario designers.
I will also double-check the list and try to remove generals from it,which were too insignificant.

< Message edited by andy77 -- 10/13/2020 6:57:55 AM >

(in reply to Curtis Lemay)
Post #: 52
RE: Commander Task Force: Call for volunteers! - 10/13/2020 9:00:54 AM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Curtis Lemay


Nice to see you back, Ben.


Well they don't talk about TOAW enough at TDG any more and I got bored. I may disappear again very soon.

quote:

But all the above is entirely at the prerogative of the designer. They can choose whether to include Napoleon or Rommel commanders. They can choose to modify their ratings. Note that Rommel's ratings may suffer upon promotion if he is given a low "Organization" rating (which he has been).


There you go.

quote:

And what of his units receive his bonus will depend upon their "Command Radius" and how far he's from them. Finally, note that these are tactical ratings: the player is the operational commander - tactics take place under the hood.


That makes some kind of sense- however it seems to me that it should be the units in the formation receiving the bonus, which in turn could just be a higher unit and formation proficiency. If you stack 254. Infanterie with 7. Panzer, Rommel shouldn't have any effect on the performance of 254. Infanterie- he's busy with other things.

Anyway, without the patience to do coding myself I'm not really in a position to tell you what to do with your time.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Curtis Lemay)
Post #: 53
RE: Commander Task Force: Call for volunteers! - 10/13/2020 2:15:36 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
quote:

ORIGINAL: golden delicious

That makes some kind of sense- however it seems to me that it should be the units in the formation receiving the bonus, which in turn could just be a higher unit and formation proficiency. If you stack 254. Infanterie with 7. Panzer, Rommel shouldn't have any effect on the performance of 254. Infanterie- he's busy with other things.


Correct, unless Rommel is at the top of a formation hierarchy that 254 Infantry is part of.

And tactical skill affects more than just a unit's morale. The commander is maneuvering his units tactically as well (internally to the hex) - some more skillfully than others.

quote:

Anyway, without the patience to do coding myself I'm not really in a position to tell you what to do with your time.

Doesn't seem to stop anybody else.

< Message edited by Curtis Lemay -- 10/13/2020 3:13:24 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to golden delicious)
Post #: 54
RE: Commander Task Force: Call for volunteers! - 10/13/2020 2:24:37 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: UnionWarDog

Hi Bob,

If your looking for volunteers to help crunch numbers or add the images, I'm available to help. Just let me know how I can assist and I'll see what I can do.

BRD!

No numbers to crunch and it requires the beta code copy to enter the commanders. Thanks for the offer, though.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to UnionWarDog)
Post #: 55
RE: Commander Task Force: Call for volunteers! - 10/13/2020 2:26:05 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: andy77

quote:

ORIGINAL: Curtis Lemay
I'll want a copy of this when you finish. But note that, for the Soviets, we're just including commanders that commanded armies or larger - with the occasional exceptional exception. (Space limitations).

Ok, I understand you. I selected only army commanders from my large table, so I got 250 names. I will try to make them faster. And leave the big table for the FITE2 level scenario designers.
I will also double-check the list and try to remove generals from it,which were too insignificant.

Thanks. You might want to check our spreadsheet in post #40 for the names we've included.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to andy77)
Post #: 56
RE: Commander Task Force: Call for volunteers! - 10/13/2020 2:31:16 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
If it were merely about your time I doubt anyone would give a care. It's about development time. It's not the Operational Art of Bob.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to Curtis Lemay)
Post #: 57
RE: Commander Task Force: Call for volunteers! - 10/13/2020 3:11:50 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
quote:

ORIGINAL: Lobster

If it were merely about your time I doubt anyone would give a care. It's about development time. It's not the Operational Art of Bob.

Right. And that's why I'm the assistant programmer. We have a master programmer in Ralph.

And, I repeat, had we had more help on the Commander List, I would have had more coding time. Those of you that didn't help have less ground to complain.

Edit: Don't think I'm complaining about that, though. I wouldn't have wanted anyone not desiring to be there to have been on the task force.

< Message edited by Curtis Lemay -- 10/13/2020 3:43:35 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Lobster)
Post #: 58
RE: Commander Task Force: Call for volunteers! - 10/13/2020 5:17:20 PM   
josant

 

Posts: 538
Joined: 3/14/2007
From: Spain
Status: offline
quote:

ORIGINAL: andy77

quote:

ORIGINAL: Curtis Lemay
I'll want a copy of this when you finish. But note that, for the Soviets, we're just including commanders that commanded armies or larger - with the occasional exceptional exception. (Space limitations).

Ok, I understand you. I selected only army commanders from my large table, so I got 250 names. I will try to make them faster. And leave the big table for the FITE2 level scenario designers.
I will also double-check the list and try to remove generals from it,which were too insignificant.


In addition to the Pre-WW1, WW1, WW2 generals, you should include in this new reduced list post WW2 generals from the wars in which the Soviet Union/Russia has participated, for example sino-soviet, Afghanistan and Chechnya

< Message edited by josant -- 10/13/2020 5:19:54 PM >

(in reply to andy77)
Post #: 59
RE: Commander Task Force: Call for volunteers! - 10/13/2020 6:16:39 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Curtis Lemay

Doesn't seem to stop anybody else.


No, I've noticed that.

I disagree with you about the direction that TOAW IV has taken, but no-one else has put in anything like the kind of time and dedication to the project than you have and you can't be answerable to armchair developers on every decision. I'm perfectly able to PBEM in TOAW III if I want to, and in the meantime there are definitely major strides that have been made in the development of TOAW IV which I do appreciate.

Also I note that "Trusted PBEM" came in at some point. I owe either you or Ralph a beer for that.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Curtis Lemay)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> RE: Commander Task Force: Call for volunteers! Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.828