Tomanbeg
Posts: 4385
Joined: 7/14/2000 From: Memphis, Tn, CSA Status: offline
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quote:
Originally posted by KG Erwin:
Alright, then, who has tried the online feature, and how does it work?
You have to like toe to toe slug fests. I quit online because I couldn't find anyone willing to play 20 minute turns. 6 minutes to move 100+ units is a joke. 20 minutes is tough enough. I do PBEM all the way, I just use the AI for testing. But it depends on your playing style. Time yourself for the next 3 PBEM turns you do. Now play the AI, and set a timer for 3 minutes, and stop when the timer goes off and end your turn. If you find that exciting then on-line is for you. I won't play a PBEM game of less then 24 turns and I prefer 35 to 45. And I don't know if they changed it or not, but it used to be possible to suck up your opponents time by waiting to take your op fire. at 3 minutes a turn, a 12 turn game eats up 1 to 2 hours. at 6 minutes 2 to 3 hours. Half of which you spend waitng for a chance to op fire. I would love to find some players who would be willing to play 1 or 2 turns an evening at 20 to 30 minutes a turn, with the goal of finishing a gamein 2 weeks instead of a month. Real timers say the god mode is unrealistic, I say no major I ever heard of has to drive every tank in his battle group into position, or lead every squad around by the hand. I'm certain Matrix has the ability to to go to a "Rules of Engagement" type quasi role playing game where we get Capt. LTs., Sgt. etc to run our troops and we pick the characteristics (Aggression. Training, Courage. etc.) sort of like building a D&D character. But then you wind up in a Combat Missing type game where the Computer does all the fighting. Which means it boils down to time and style.
T.
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