KnightHawk75
Posts: 1450
Joined: 11/15/2018 Status: offline
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quote:
ORIGINAL: pbrowne quote:
ORIGINAL: michaelm75au One thing is that until the missile is fired, it doesn't exist as an 'unit' in order to show the plotted course and set/update way-points. In the attack mode, it is a 'virtual' plotted path that takes affect once fired. Thanks but the question was more to do with design usability, rather than a missile is a unit or not. I just want to be able to adjust the way points while in plotting mode, rather than having to go back to the Weapon Allocation dialog and start over etc. I'm not talking about changing the plot while missile is in flight, except for block IV TLAMS...but I guess that is another matter. Yeah but what Michael is saying is those waypoints don't actually exist as "waypoint objects" yet to easily manipulate on screen, it's just a table of coords for which it just plots the dotted lines from one to the next. I think I get what you want though, and it would be very nice addition to the wish-list, so I'll sketch it out in more detail. During manual weapon allocation and once entering "plot mode", for each mouse click a temporary marker\waypoint square is placed on the map display associated with the coord. Then for example, a shift+click on a temporary marker would allow selecting it, and a shift+click+drag (whatever works best) lets you move it. Upon each move\mouse-up\deselection it's coords are updated in the list and ideally the dotted plots for all are redrawn. Then upon exiting plot mode the list\table is submitted as exists today to the allocation, then all temporary markers\waypoints used in the process are deleted. Also when entering plot mode and a plotted course list\table pre-exists, each list\table entry is generated as a temporary marker on the display, such that they are easily moveable and process continues\acts just like the initial aforementioned process. This would allow easy creation where a single miss-click (happens very often for me) requires clearing and starting the process over again, and also allow easy editing of existing allocations with courses involved. I do not discount the effort and testing that are involved to make something like this happen and work smoothly though, it's more than a small tweak. I'm thinking I should just dupe the above in the feature requests thread, if you and I are thinking the same in terms of what is desired and how it should work? Ever more where the plot allocation already appears to be kinda of smart (remembering the last course used for a target sometimes), it would makes updating that existing course where you might only be wanting to change the last couple legs a breeze. An example I'm talking about with that is say you have Unit#1 attacking Target#2 with 8 jasm-er's, you want all 8 to fly the same basic course but then 4 to divert toward the end and approach from the south, and 4 to say divert and approach from the west. You allocate the first 4, plot your perfect course such that it includes the approach to the south. You un-pause and let those 4 fire (so you can use new course), then you go allocate 4 more of the same munition from unit#1, at present the dialog will remember the last course and use it by default unless you clear it (which is handy!), but often I need to clear it because I want the next 4 to have 80% the same course, but break off on the last 2-3 points. Under the aforementioned enhancement, all I have to do is adjust the final couple points to branch off and come in from the west, not re-plot the entire course. Super handy when doing large coordinated multi directional pgm strikes, especially when say you've got 16-20 waypoints zig-zagging through valleys using mountains as visual and em cover. That said you can kind of do this today (as already mentioned) BUT only as long as the munitions have post-launch re-programmable\re-targeting flags on them (and the unit has the proper comms required for it), such that you launch all 8 (sometimes with a couple extra dummy waypoints toward the end), and then post-launch pick 4 munitions and adjust their final couple waypoints.
< Message edited by KnightHawk75 -- 10/14/2020 12:13:24 PM >
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