tiggwigg
Posts: 118
Joined: 5/17/2001 From: Australia Status: offline
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Viking, I am happy to set up the map, if that is more convenient. To edit the map, open the Editor using that button. First thing is to choose the nations, since this sets the sides assigned on the map, and if the nations in the battle are different to the ones on the map, then SPWAW can really screw up the retreat/reinforcement hexes (yours are behind me, and mine are behind you). Once you have the sides assigned, you have one of two choices, either to generate a random map (which can be dull), or to use one of the designed custom maps...I often create a random map and add terrain, roads, houses, etc...but it will be easier for you to choose a custom map...to this click the map load button and browse all the maps on offer until you find one that sounds good...if you don't like it when you use the Map Edit button to look at it, then load another one until you are happy. Now click the Deploy button for either country...you will then be given a standard display map, but with some different buttons on the side...there are two buttons with single big flags (which are assign objectives...ignore these) there are two buttons with double small flags...one is to edit the start line and the other is to edit the victory hexes. The start line is straight forward enough but tedious...just click each hex where you want the starting line to be...I generally set it at between 15 and 25 for the side that starts first (if on the map left side), and between 25 and 35 for the side that starts second...do it so it looks pretty or sensible according to the terrain. The victory hexes are a little harder. You start with the first hex, which is hex zero. There are 21 all told. Click the top right button to locate it. Click on a new hex to shift that hex, or leave it where it is. Then click the next button, and click on a new hex if you want to move it. Repeat for all 21 hexes. If you want to change the ownership of the victory hex, there is a button...you can also change the type (end of game, per turn, exit hex, etc) and change the value of the hex. Good luck...it is interesting learning of the mechanics of the game. PS my email is [email]tiggwigg@ozemail.com.au[/email]
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